Here's an idea that struck me yesterday night: what if Civ became a RPG with Experience Points (XP), levels, specific skills, supa powers and such?
What if you got these points every time you defeat an enemy unit, discover a tech, have a deal with a partner, build an improvement, etc?
What if scenarios had plenty of objectives, the realisation of each one bringing a bundle of XP?
As your experience grows, your Civ (or your ruler, that's the same thing) could gain levels, and increase its skill in a specific field: military prowess, diplomatic prowess, construction time, research, corruption, revolution time, maritime prowess and so on...
Or maybe you could 'burn' a level-up to dicover a tech instantly or to rush-build a wonder.
More seriously, the idea of a RPG Civ is certainly absurd, but maybe there is a merit in my idea if we want dynamic traits and Unique Units. What do you think?
What if you got these points every time you defeat an enemy unit, discover a tech, have a deal with a partner, build an improvement, etc?
What if scenarios had plenty of objectives, the realisation of each one bringing a bundle of XP?
As your experience grows, your Civ (or your ruler, that's the same thing) could gain levels, and increase its skill in a specific field: military prowess, diplomatic prowess, construction time, research, corruption, revolution time, maritime prowess and so on...
Or maybe you could 'burn' a level-up to dicover a tech instantly or to rush-build a wonder.
More seriously, the idea of a RPG Civ is certainly absurd, but maybe there is a merit in my idea if we want dynamic traits and Unique Units. What do you think?
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