Just an idea I would like to toss out there - how time works in the older versions of civ (and I am mostly thinking of C3C as that is what I play now) and how we can improve it.
Currently, Time jumps by in 50 year incriments, slowly reducing itself over the ages down to single years.
When I think of history - taking 6 turns to pump out a swordman, or 300 years, then 5 turns to march him to battle - 250 years - wow, that is one old dude. It is to me just so unrealistic. (Yes, it is just a game, I know, I know).
I know I can change it in the editor also. That is easy enough.
Instead, I would like to have a couple of options built into the main game instead of the editor. First, under preferences, have an option to change it from years to turns. Simple. Helps fix my sence of history.
Second, in the setup, have an option to have a speeded up game (like the accelerated production) or a slowed down game (like if you choose a huge map). Some times I have 1-2 hours to play, others I have a whole day and others I wouldn't mind spending multipe sessions. So have an option to choose how time goes by (the number of turns). This would automatically change research rates, production times, etc.
The menu can have oprions like:
- fast game (120 turns)
- quick game (230 turns)
- standard game (450 turns)
- long game (750 turns)
- I live for civ game (1000+ turns)
You eliminate accelerated production because it is built into the number of turns in the game.
Anyways, this is just some of my random musings on how time works in civ. Thanks for reading.
-GK
Currently, Time jumps by in 50 year incriments, slowly reducing itself over the ages down to single years.
When I think of history - taking 6 turns to pump out a swordman, or 300 years, then 5 turns to march him to battle - 250 years - wow, that is one old dude. It is to me just so unrealistic. (Yes, it is just a game, I know, I know).
I know I can change it in the editor also. That is easy enough.
Instead, I would like to have a couple of options built into the main game instead of the editor. First, under preferences, have an option to change it from years to turns. Simple. Helps fix my sence of history.
Second, in the setup, have an option to have a speeded up game (like the accelerated production) or a slowed down game (like if you choose a huge map). Some times I have 1-2 hours to play, others I have a whole day and others I wouldn't mind spending multipe sessions. So have an option to choose how time goes by (the number of turns). This would automatically change research rates, production times, etc.
The menu can have oprions like:
- fast game (120 turns)
- quick game (230 turns)
- standard game (450 turns)
- long game (750 turns)
- I live for civ game (1000+ turns)
You eliminate accelerated production because it is built into the number of turns in the game.
Anyways, this is just some of my random musings on how time works in civ. Thanks for reading.
-GK
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