Looking at the move form Civ2 to Civ3 we get:
Improved graphics and animations
Luxuries and strategic resources
Culture
Improved diplomacy
Improved AI
What will we get from a Civ4? These are my thoughts:
Multiplayer in the initial release?
Unlikely, as most of the effort will go to making single-player work. Post release time will go to picking up 'exploits' from Apolyton and fixing them before multiplayer is released in an expansion pack
Stacked combat?
Possibly, except that part of stacked combat is limits on the number of units in a tile and this will be a problem for pathfinding algorithms
Changes to culture?
Probably some tweaks. It is accepted in Civ3 but not really a core part of the game
Editor in the initial release?
Probably, given the increased visibility of scenarios
Scripting language?
Probably not, even though the mod community would love it
Improved AI?
Certainly
Improved diplomacy?
Almost certainly more options
Public works?
Certainly not - animated workers are one of the core identifiers of the Civ series and I don't think this will change
Social engineering?
Again, this idea just isn't Civ
While there are many good ideas floating around at the moment I don' t see any concepts that change Civ4 to the degree that resources and culture did for Civ3. Any ideas, given that they have to simple to understand and not involve much micromanagement (or at least can be easily automated)?
Improved graphics and animations
Luxuries and strategic resources
Culture
Improved diplomacy
Improved AI
What will we get from a Civ4? These are my thoughts:
Multiplayer in the initial release?
Unlikely, as most of the effort will go to making single-player work. Post release time will go to picking up 'exploits' from Apolyton and fixing them before multiplayer is released in an expansion pack
Stacked combat?
Possibly, except that part of stacked combat is limits on the number of units in a tile and this will be a problem for pathfinding algorithms
Changes to culture?
Probably some tweaks. It is accepted in Civ3 but not really a core part of the game
Editor in the initial release?
Probably, given the increased visibility of scenarios
Scripting language?
Probably not, even though the mod community would love it
Improved AI?
Certainly
Improved diplomacy?
Almost certainly more options
Public works?
Certainly not - animated workers are one of the core identifiers of the Civ series and I don't think this will change
Social engineering?
Again, this idea just isn't Civ
While there are many good ideas floating around at the moment I don' t see any concepts that change Civ4 to the degree that resources and culture did for Civ3. Any ideas, given that they have to simple to understand and not involve much micromanagement (or at least can be easily automated)?
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