More terrain types:
1. Active and dormant volcano: Dormant is very fertile, but has a risk of becoming active...
2. Damage terrains: useful for editors (lava, ash, irradiated areas) they do a little damage each turn.
3. Hills divided into Mediterranean/Chaparral and Foothill, med hills are more agricultural, foothills more barren.
4. Impassable mountain: Would establish a clear line between mountainous but passable terrain (switzerland, nepal) from totally impassable peaks.
5. Rice paddies. More fertile than swamps, found in deltas, don't disappear with irrigation.
6. Ocean Trench: more fish, adds more 'stuff' to look at in the ocean besides coastal/deep sea.
7. Badlands/Mesas: Hills for obs. purposes but very dry, irrigation gives 1 food.
1. Active and dormant volcano: Dormant is very fertile, but has a risk of becoming active...
2. Damage terrains: useful for editors (lava, ash, irradiated areas) they do a little damage each turn.
3. Hills divided into Mediterranean/Chaparral and Foothill, med hills are more agricultural, foothills more barren.
4. Impassable mountain: Would establish a clear line between mountainous but passable terrain (switzerland, nepal) from totally impassable peaks.
5. Rice paddies. More fertile than swamps, found in deltas, don't disappear with irrigation.
6. Ocean Trench: more fish, adds more 'stuff' to look at in the ocean besides coastal/deep sea.
7. Badlands/Mesas: Hills for obs. purposes but very dry, irrigation gives 1 food.
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