On the treats X terrain as roads argument, I have one issue with it.
It makes sense that alpine units should be able to move on glacier/tundra/mountain as if it were open ground. Equally, rangers have a case for moving through forest/jungle as if it were open ground.
By what is the justification for them moving faster than 'open ground' on such terrain? That bit never made much sense to me. It always looked to me as if the civ2 implementation was just a halfway step between move 1 and move 3 defence units.
Basically, I think each terrain should have a default move cost, then individual units might have specific flags such as:
[Alpine Infantry]
move cost 1 in mountain/glacier/tundra
[Ranger]
move cost 1 in forest/jungle
[Desert Troops]
move cost 1 in desert
Here's another unit ability, tied in with terrain. Each terrain type should have a % chance of damaging/destroying a unit each time a unit enters the terrain. For most terrains, that is zero. It only really applies to hostile terrains such as desert, mountains, and ice floes. Certain unit types gain the ability to either ignore or reduce these chances, either in general or restricted to certain terrain types. Horses might suffer an extra penalty in desert, while camel riders would be safe in desert. Alpine troops should never be hurt by mountain terrain. This should be the principal advantage of troops optimised for particular terrains.
It makes sense that alpine units should be able to move on glacier/tundra/mountain as if it were open ground. Equally, rangers have a case for moving through forest/jungle as if it were open ground.
By what is the justification for them moving faster than 'open ground' on such terrain? That bit never made much sense to me. It always looked to me as if the civ2 implementation was just a halfway step between move 1 and move 3 defence units.
Basically, I think each terrain should have a default move cost, then individual units might have specific flags such as:
[Alpine Infantry]
move cost 1 in mountain/glacier/tundra
[Ranger]
move cost 1 in forest/jungle
[Desert Troops]
move cost 1 in desert
Here's another unit ability, tied in with terrain. Each terrain type should have a % chance of damaging/destroying a unit each time a unit enters the terrain. For most terrains, that is zero. It only really applies to hostile terrains such as desert, mountains, and ice floes. Certain unit types gain the ability to either ignore or reduce these chances, either in general or restricted to certain terrain types. Horses might suffer an extra penalty in desert, while camel riders would be safe in desert. Alpine troops should never be hurt by mountain terrain. This should be the principal advantage of troops optimised for particular terrains.
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