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Defiantly Pro-Zeppelin

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  • Defiantly Pro-Zeppelin

    In the Year 2000 thread I heard a lot of shockingly anti-Zeppelin comments!!

    Yes, the Zeppelin was not terribly historically important in OUR world....but Civ is a game where the Zulus can conquer america....might have beens!

    The Zeppelin could have been developed in the 1880s and could've been militarily significant for 50 years later if the details of history had not conspired against it...

    Large helium zeppelins, armoured fire-resistant ones, flying aircraft carriers, long-range transport and bombardment.

    IMO, the strictly historical Zeppelin is not what I'd envision for Civ, but a huge armoured giant with an escort of carried biplanes bedecked with machine guns.

    Tech: Split 'Flight' into Lighter and Heavier than Air. Zeppelins come into play with Lighter than Air and expire with whatever tech makes heavy bombers possible, which depending on your research can be a long time.
    "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
    "...Mangy dog staggering about, looking vainly for a place to die."
    "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

  • #2
    A "huge armored giant" wouldn't take off. It would sit on the ground like a leaden duck.

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    • #3
      Hmmm

      I like the idea, because you're right, Civ isn't EXACTLY an historicaly accurate game, it's more of a 'rewrite history' game, therefore, you should be able to create your own units (aka AC, but prolly AC was done really really badly, and I don't think we should refer to AC's unit building feature at all, but lets try to think that unit building (if re-worked out) would actually be a great feature in Civ4).


      However, I could bring down a Zeppelin with a shot of a gun couldn't I? I think the defense of a Zeppelin would be 0 and pointless to use it as an offensive weapon. Although, should that STOP the player from choosing to create such a unit? I don't think so!

      Unit Creating in Civ4 would be a huge feature to add, but it could be the very thing Civ needs in order to be spiced up the way Civ4 needs to be.

      Imagine it, when you get a new tech, or you are going to war, and you need to design a new unit for your new war, then you simply go into the barracks window or whatever,


      1st select human/vehicle/aircraft/ship

      2nd you select its armor, you could select anything from bronze to steel or titanium, all depending on your tech, and you could select its thickness. The thicker it is, the heaver it is.

      3rd you select its offensive weapons, obviously what you get depends on the techs you have, some are light, some are heavy, some are weak, some are strong, each with their own advantages and disadvantages with themselves and against opponent units.

      finally, if its a vehicle or aircraft, you select its engine type, or if its a sail ship, you select how many sails it has (I dunno! SOMETHING!).

      And then once all this is done, the game calculates everything together, and tells you what terrains it can and or can't go over (coz maybe its too heavy, etc) how fast it can go, how far it can go, its offense and defense strength and of course, its costs.


      With this idea, I could make a frigate type unit, with an Aircraft Carriers engine equipped with Cruise Missiles and 2 SAMS on it. Something like this would result in an extremely slow unit and an extremely costly one too!
      Last edited by FrostyBoy; December 15, 2003, 06:38.
      be free

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      • #4
        Since Civ is not EXACTLY history, I propose we get Moller cars , since we could have given some funds since the 80s and get flying car in 2003. Lasguns would make the game more FUN too.


        Seriously, I think that the only way to incorporate non-historical stuff would be to let the player customize somehow, not to rebuild history another way chosen by someone else than the player... doesn't it get a bit complicated?


        PS: Hey, some modern zeppelin came out a few years ago. They're not useful everywhere, but they have SOME use. There may be a few on this planet right now.
        Last edited by Trifna; December 15, 2003, 06:51.
        Go GalCiv, go! Go Society, go!

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        • #5
          snoopy, that is a great idea
          "I bet Ikarus eats his own spunk..."
          - BLACKENED from America's Army: Operations
          Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

          Comment


          • #6
            Originally posted by Trifna
            Since Civ is not EXACTLY history, I propose we get Moller cars , since we could have given some funds since the 80s and get flying car in 2003. Lasguns would make the game more FUN too.


            Seriously, I think that the only way to incorporate non-historical stuff would be to let the player customize somehow, not to rebuild history another way chosen by someone else than the player... doesn't it get a bit complicated?


            PS: Hey, some modern zeppelin came out a few years ago. They're not useful everywhere, but they have SOME use. There may be a few on this planet right now.

            Well, I never said non-historical, I simply said that history is rewritten, what that actually means is that history is rewritten within the grounds of it making sense. So adding in things that are ludicrous are just going to be stupid.

            I still think this idea is extremely ideal for Civ4.
            be free

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            • #7
              To people who think that airships have no place on the battlefield - I refer you to the following:





              Rome rules

              Comment


              • #8
                Snoopy:
                The problem that I see is that if we take one, we then have many other possibilities to include... How do we build a model to decide what's in and what's out?


                Roman:
                You should also add www.moller.com which may furnish the US army with some flying cars
                Go GalCiv, go! Go Society, go!

                Comment


                • #9
                  Take one? What do you mean?

                  How do we decide whats in and whats out?

                  Can you explain your post further?
                  be free

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                  • #10
                    thats the unit workshop from SMAC.

                    1. chasis (soldier, tank, plane, etc)
                    2. primary weapon (sword, rifle,...)
                    3. accessories (shield, etc).

                    techs would give you EQUIPMENT, not predefined units.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #11
                      Advertising Blimps to extend you culture

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                      • #12
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • #13
                          Originally posted by Uber KruX
                          thats the unit workshop from SMAC.

                          1. chasis (soldier, tank, plane, etc)
                          2. primary weapon (sword, rifle,...)
                          3. accessories (shield, etc).

                          techs would give you EQUIPMENT, not predefined units.
                          the unit workshop should be a bit more sophisticated tho, program-wise as well as graphically
                          "I bet Ikarus eats his own spunk..."
                          - BLACKENED from America's Army: Operations
                          Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

                          Comment


                          • #14
                            Oh definetly...I don't mean a copy of the crappy SMAC version, but a really good Units Workshop.

                            Maquiladora: I'm also defiantly pro-Zeppelin in other ways.
                            "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
                            "...Mangy dog staggering about, looking vainly for a place to die."
                            "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

                            Comment


                            • #15
                              Ill leave your thread alone now.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment

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