The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
When a series of [anything] goes on longer than a trilogy, it's suddenly very difficult to stop. Civilizaion will most likely not be an exception, and if I had to guess, the company will be making a new one every 5 years for decades to come. Civ10 will probably come out around 2036.
By the way, if they ever came out with a Civ1024, it would most likely happen in 7106C.E. Unfortunately, by then, I think the chain will have been broken by an event more significant than all those civ games combined.
Known in most other places as Anon Zytose.
+3 Research, +2 Efficiency, -1 Growth, -2 Industry, -2 Support. http://anonzytose.deviantart.com/
You are overlooking the fact that Civ III is in many important ways simpler than previous titles
After thinking about this for a few moments, I'm not sure which way Civ is simpler. Can you provide a few examples?
In each new version of Civ, I count more techs, more units, more civs, more terrain, more city specialists, more trading possibilities, more luxuries, more resources, more scenarios, more mods.......
More scenarios and mods? It will take years to catch up with Civ II in that regard, if it ever does.
While admittedly Civ III brought us some new features, if you look at it in the context of the genre, you will see it is in many ways simpler than the games that immediately preceded it (Civ II, SMAC, Ctp II).
Basically most things that players could handle but AI couldn't had to go.
I didn't play Civ III in a long time, so these are off the top of my head:
Simplified trade model (remember caravans and cities with distinct supply and demand?), simplified tech tree with less options and age requirements (can't specialize), less government models (fundamentalism gone), simpler govt. model than SMAC, simplified combat model (hitpoints and firepower), simplified diplomatic combat (no diplomat unit), no river move bonuses (AI could not utilize them?), fewer options for warfare, less structures to build (don't ask me how, but in Civ III I actually ran out of buildings while waiting for "war window" to open), simpler zones of control (none for the most part, because of AI) ... and so on.
This did offer a more competitive AI, so the game actually became harder and more interesting, but not more complex.
Simplified trade model (remember caravans and cities with distinct supply and demand?)
you think C3's is simplified? Less inane, maybe
simplified tech tree with less options and age requirements (can't specialize)
explain... unless you're complaining that you can't research Genetic Engineering before Electronics anymore
less government models (fundamentalism gone)
There are more now, with C3C, and 1 fewer government doesn't necessarily decrease the complexity. I'd call war weariness a LOT more complex than the Senate in C2.
simplified diplomatic combat (no diplomat unit)
If you mean the abstracted espionage (diplomacy is MORE complex), then you are nuts if you think it is "simplified". It doesn't require as much MM or suspension of belief, maybe.
fewer options for warfare, less structures to build (don't ask me how, but in Civ III I actually ran out of buildings while waiting for "war window" to open)
C3 has MORE buildings to build and how does it have fewer options for warfare?
simpler zones of control (none for the most part, because of AI)
Actually, the system is at least as complex now as it was in C2 (just because it is a probability now doesn't make is simpler)
What do people think about an eventual "complete" game? I guess there have been civilizations/ tribes that are unknown, but what about including every one that's known? Every modern nation. Every Native American tribe. With internal cultural distinctiveness, every state, province and territory in North America, every county of England, etc. Maybe in 15 years?
Originally posted by Brent
What do people think about an eventual "complete" game? I guess there have been civilizations/ tribes that are unknown, but what about including every one that's known? Every modern nation. Every Native American tribe. With internal cultural distinctiveness, every state, province and territory in North America, every county of England, etc. Maybe in 15 years?
Sounds like an excellent idea for a visionary massive multiplayer online game creator!(phew, for a title...! )
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
civ 6 only because they'll just keep on going although at some point the line between Civ,MOOX and Galatic Civilivations may become indistinguishable but thats a long way off....
I think somewhere from 6 to 8 sounds reasonable, but it's impossible to project how well the next few will sell, so that's just a very rough estimate.
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
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