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  • Working the Land

    I don't see a place for this anywhere (I think the official thread hasn't been posted yet) so I'm just going to make my own thread for the moment.

    Tile improvements.

    I'd like to see a hybrid system. In this system, tile improvements such as irrigation and mining done within your borders would be handled by a public works type system. However, once you get outside the land that is technically yours, and you want to build roads, rails, colonies, and forts and such, it would require the use of workers.

    This way in the early game you can still have fun building up your civilization, and in the late game you don't have to worry about the swarms of workers going around to cleanup this polution or irrigate that tile.

    Eh? Eh?
    Click here if you're having trouble sleeping.
    "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

  • #2
    I want these improvements (3 to a catagory):

    Transport:
    Roads
    Railways
    Maglevs

    Land based food imp:
    Irrigation
    Farms
    "advanced Farms" come up with a better name

    Water food-increasing:

    nets
    fisheries
    marinas

    Production increasing:
    Mines
    Mega Mines
    Drilling platforms (same as mega mines, but on the sea

    Miscellaneous:
    Fortifications
    Airbases
    Seaports (same as airbases, only they fix ships and are on coastal tiles)
    Radar (allows you to see enemy units on the mini-map, but not on the screen for a radius of, say, 16 tiles?)
    Listening Post (allows you to physically see 8 tile radius)
    Sonar buoy (allows you to see subs in a 5 tile radius)

    Comment


    • #3
      I see no reason for "maglevs". Who ever heard of transporting military units on maglevs, and how do they different significantly from railroads?

      Comment


      • #4
        Well, I hate unlimited movement on railroads. I say railroads are 1/5 of a movement point, and maglevs are 1/10. (which, if you think about it, is realistic)

        Maglevs actually go significantly faster that railways, in some places over 2x as fast. They don't run on rails, they levitate over them and only de levitate when they stop.

        How do roads differ from railroads except that trains go faster and run on rail. How do maglevs differ from railroads except they go faster and levitate over rails.

        Besides, had maglevs been there instead of railroads in the 1940s, you'd see trains of soldiers on maglevs, not rails

        Comment


        • #5
          I think that infinite movement is realistic if in fact units travel fast enough to make so that in one turn they're ready to battle somewhere else. Frozzy, don't you think that rails permit to transport ALOT of troops in few days? Perhaps there's a max on the quantity, but even then...
          Go GalCiv, go! Go Society, go!

          Comment


          • #6
            Throw soldiers in buses and they can go a long way in a few days, too.

            Comment


            • #7
              I'm sorry, I just laugh at anything called a "megamine"
              Click here if you're having trouble sleeping.
              "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

              Comment


              • #8
                terraforming

                I would like to have terraforming
                for example
                plains to hills or swamp to hills

                Comment


                • #9
                  "Advanced Farms" should be called "Industrial Farms", if they are supposed to mean farms that use vehicles, synthetic fertilizers, refrigerated warehouses and other industrial equipment.

                  Mega Mines could rather be called "Deep Mines".
                  The difference between industrial society and information society:
                  In an industrial society you take a shower when you have come home from work.
                  In an information society you take a shower before leaving for work.

                  Comment


                  • #10
                    I have two problems with this - first, maglevs and many of the second- and third-tier improvements sound really, really stupid/futuristic, and second this is WAY too much like CtP(2).

                    Comment


                    • #11
                      "Advanced Farms" should be called "Industrial Farms", if they are supposed to mean farms that use vehicles, synthetic fertilizers, refrigerated warehouses and other industrial equipment.

                      Mega Mines could rather be called "Deep Mines".
                      Thank you This is what I meant

                      Comment


                      • #12
                        Irrigation should be limited to provinces immediately adjacent to rivers or lakes. This would prevent continent-wide irrigation schemes steming from a single lake. Advanced technology should allow this 'irrigation radius' to spread further, to two or three squares away from the water source.

                        At a certain point, geology or some such technology should allow you to tap into aquifers. These would be represented on the mini-map in much the same way as resources or luxuries are, except that they would provide a source of water for irrigation.

                        Comment


                        • #13
                          Originally posted by Sandman
                          Irrigation should be limited to provinces immediately adjacent to rivers or lakes. This would prevent continent-wide irrigation schemes steming from a single lake. Advanced technology should allow this 'irrigation radius' to spread further, to two or three squares away from the water source.


                          As for all Maglevs, Megamines, etc... keep them out. Tile optimization for every square of you country is fun once or twice. But then after a few games you know the "best" way for every tile, and it just becomes a chore. It should certainly not be a chore that is repeated every couple of centuries.

                          If you want to represent farming technology getting better as the civ advances, then have farm output increased as you discover approrpriate techs. Easy, clean, and there's no forgetting to go back and REfarm everything.

                          Comment


                          • #14
                            I kind of agree. At the beginning I enjoy manually moving my workers around. I don't know why. But once you finished most major improvements they can be a pain.

                            If it is a workerless sytem, surely there can be a better interface than CTP2. Uggh, I hated that public works system for some reason.

                            Comment


                            • #15
                              Some kinds of improvement should start to decay if they remain unworked for long periods of time. Irrigation systems should fall apart, marshlands should return, forests should grow back, mines should cave in, etc.

                              I'd leave roads and railways out of it, though.

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