I wanted to discuss this subject further, so here's what I also posted in the List but wished to start a discussion about:
skywalker, governments will work the same in the future as they worked in past in their general rules.
Here's a very basic example of SMACest government transposed to history and Civ IV:
*system of valors*
religion - science - nobility [goes from European nobles to Confucius] - individualistic freedom - nationalism
*statecraft*
totalitarian [includes king only or pope, depending on "power justification"] - oligarchic [includes king + nobles or whattever else] - moderate democracy [some have more power, like actual democracies] - total democracy
*power structure*
centralized - federation - republic - [Switzerland-like] - decentralized [includes anarchist local self-government, tribal local governance...]
*economics*
communism - soft-line communism [not following completely] - wealth state - moderate capitalism - complete capitalism
*justification of power*
theocratic - nationalist - militarily enforced - representativity - self-governance - nobility - technocratic
*justice system*
theocratic - oligarchic - martial - tribal or local - free for all [each locality organized itself as they wish and could]
This is ONLY something I wrote rapidly. It may not be simplified enough or over-simplified, as a whole or in part. Of course, I saw some incompatibilities but I have no time to look at what to do with this now. I already put too much time on this, now I need to go back to exams
edit: Belief system could also be a possibility, monotheist religions not bringing the same cultural traits as polytheist, science or buddhist/taoist/conficius-like. But it gets a bit touchy to bring this in a game... Also, someone can wonder if diversity is also possible in such a game, like for India, China or USA. It gets harder to conceptualize simply.
skywalker, governments will work the same in the future as they worked in past in their general rules.
Here's a very basic example of SMACest government transposed to history and Civ IV:
*system of valors*
religion - science - nobility [goes from European nobles to Confucius] - individualistic freedom - nationalism
*statecraft*
totalitarian [includes king only or pope, depending on "power justification"] - oligarchic [includes king + nobles or whattever else] - moderate democracy [some have more power, like actual democracies] - total democracy
*power structure*
centralized - federation - republic - [Switzerland-like] - decentralized [includes anarchist local self-government, tribal local governance...]
*economics*
communism - soft-line communism [not following completely] - wealth state - moderate capitalism - complete capitalism
*justification of power*
theocratic - nationalist - militarily enforced - representativity - self-governance - nobility - technocratic
*justice system*
theocratic - oligarchic - martial - tribal or local - free for all [each locality organized itself as they wish and could]
This is ONLY something I wrote rapidly. It may not be simplified enough or over-simplified, as a whole or in part. Of course, I saw some incompatibilities but I have no time to look at what to do with this now. I already put too much time on this, now I need to go back to exams
edit: Belief system could also be a possibility, monotheist religions not bringing the same cultural traits as polytheist, science or buddhist/taoist/conficius-like. But it gets a bit touchy to bring this in a game... Also, someone can wonder if diversity is also possible in such a game, like for India, China or USA. It gets harder to conceptualize simply.
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