Originally posted by Senator
seems to me it'll just complicate the game.
on strategic resources i don't think a system with one oil deposit being able to provide oil for like 10 cities is good. (cuz you got small villages and huge mass-production cities) It's not even the size of a city that mathers it should be related to the amounts of shields produced per turn that sets the amount of oil needed then.
seems to me it'll just complicate the game.
on strategic resources i don't think a system with one oil deposit being able to provide oil for like 10 cities is good. (cuz you got small villages and huge mass-production cities) It's not even the size of a city that mathers it should be related to the amounts of shields produced per turn that sets the amount of oil needed then.
And there should be an gold income benifit for citys where strategic resources are sended.
(I like the idea to steel uranium with an agent
just a crazy idea)
Originally posted by Senator
keeping that in mind i think a system where a 'unit' of oil(for example) means you can produce 5 oil using units each turn as maximum is better. then again a tank uses less than an airplane, you'd need to set a number of oil that is needed for every unit.
keeping that in mind i think a system where a 'unit' of oil(for example) means you can produce 5 oil using units each turn as maximum is better. then again a tank uses less than an airplane, you'd need to set a number of oil that is needed for every unit.
What is if a a city have enough shields for a unit but no oil, not enough recourses can slow down your whole production then. I like mikromanagement but to plan for every city in wich turn a unit is ready is too hard
Originally posted by Senator
In all i think the resource system works fine as it is in civ3 (even if it is somewhat crude and basic) and adding another system would just add more micromanagment that would be a pain in the ass for most players.
In all i think the resource system works fine as it is in civ3 (even if it is somewhat crude and basic) and adding another system would just add more micromanagment that would be a pain in the ass for most players.
but i like the caravan idea
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