There is some discussion going on in the trade thread about whether resources and luxuries should remain as-is, where access to a single unit of said resource is all that you need, or modified so that each access to a resource provides a limited amount of said resource.
The current system of ON/OFF resources can be modified to have additional instances of those resources provide bonuses to the civ, so as not to make them useless.
If changed, then one iron supply would provide enough iron to build perhaps 5 swordsmen per turn. If you only work on 3 in a given turn, then you put two iron into storage, which can be stockpiled for later use, or traded away.
So what is prefered her in Apolyton?
Post edited for spelling
The current system of ON/OFF resources can be modified to have additional instances of those resources provide bonuses to the civ, so as not to make them useless.
If changed, then one iron supply would provide enough iron to build perhaps 5 swordsmen per turn. If you only work on 3 in a given turn, then you put two iron into storage, which can be stockpiled for later use, or traded away.
So what is prefered her in Apolyton?
Post edited for spelling
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