I don't think it would be THAT complex! Mostly it's just telling the AI that it can move freely within friendly territory, but make it increasingly reluctant to stray further from it's maximum operational range. You would also tell the AI to bee-line to it's OR the moment it starts to recieve damage! As for attacking supply lines, in order to strand enemy units outside their operational range, the AI pretty effectively attacks roads and rail links inside enemy territory, so it shouldn't be too hard to tell the AI to attack such targets inside their OWN territory-especially if faced with a seemingly unbeatable opponent! Also healing inside enemy territory, if within your supply line, should be about 5%, rather than 0%-another factor which should encourage the AI to use it!
Ultimately, though, I do feel that MP's would need to be increased a bit, at least for mounted and motorized units, to make up for their shorter OR! This would reflect their ability to rapidly strike a target, then fall back to within their OR! I just want situations where you can defeat those awful SoD's, simply by dashing behind their lines, and severing their lines of supply! Just as was done to the Russians in Afghanistan, Hitler in Russia, and Napolean in Russia!!
Yours,
The_Aussie_Lurker.
Ultimately, though, I do feel that MP's would need to be increased a bit, at least for mounted and motorized units, to make up for their shorter OR! This would reflect their ability to rapidly strike a target, then fall back to within their OR! I just want situations where you can defeat those awful SoD's, simply by dashing behind their lines, and severing their lines of supply! Just as was done to the Russians in Afghanistan, Hitler in Russia, and Napolean in Russia!!
Yours,
The_Aussie_Lurker.
Comment