Fosse, I suppose you are right that we should not be 'defeatist' at this time. Perhaps we should strive to provide at least two ideas for each category of gameplay - one radical idea that favours realism and requires substantial modification of the current system and one more conservative idea that builds on the current system yet does add something to both realism and gameplay. It is much more likely that Firaxis will choose the conservative idea in most cases (or an idea of their own, or not modify the system at all...), but in some cases they might be inspired to choose the more complex system.
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