In Conquests, one scenario features the "Colonist" unit.
I think this would be a spectacular idea for Civ4, but with a slight twist from the scenario in Conquests. Basic idea is this: a Colonist is (twice?) as expensive to produce, but founds a size 3 town with a granary and barracks. You also have to have a certain technology to build settlers...perhaps a technology called "Colonization"?
I think this is important because it is unrealistic to build cities in the industrial age, especially far from home, which take 60-80 turns to produce basic things. Most colonies in this time period took very little time to get up and running, and soon became large regional centres (examples - Philadelphia, New Amsterdam/York, Boston, etc.
I think this would be a spectacular idea for Civ4, but with a slight twist from the scenario in Conquests. Basic idea is this: a Colonist is (twice?) as expensive to produce, but founds a size 3 town with a granary and barracks. You also have to have a certain technology to build settlers...perhaps a technology called "Colonization"?
I think this is important because it is unrealistic to build cities in the industrial age, especially far from home, which take 60-80 turns to produce basic things. Most colonies in this time period took very little time to get up and running, and soon became large regional centres (examples - Philadelphia, New Amsterdam/York, Boston, etc.
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