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  • for units: american minutemen instead of musketeers
    Sounds good. The timing would also be appropriate for triggering a golden age. Upgraded stats or a special ability?

    I'd proprose that UUs are not assigned 1 per civ, but rather according to what each civ had historically. There is a strong case for giving thr Romans a seige tower unit, and for making the longbow an English UU. I'd also like to see crossbowmen and arquebusiers (a kind of primitive musketeer) in the game.

    small wonder: the constitution
    small wonder: the x-prize cup
    new government: federalist
    new tech: carpentry
    I think this thread is for discussing units. Feel free to discuss these ideas in the appropriate threads.
    The sons of the prophet were valiant and bold,
    And quite unaccustomed to fear,
    But the bravest of all is the one that I'm told,
    Is named Abdul Abulbul Amir

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    • Originally posted by lajzar
      Sounds good. The timing would also be appropriate for triggering a golden age. Upgraded stats or a special ability?

      I'd proprose that UUs are not assigned 1 per civ, but rather according to what each civ had historically. There is a strong case for giving thr Romans a seige tower unit, and for making the longbow an English UU. I'd also like to see crossbowmen and arquebusiers (a kind of primitive musketeer) in the game.
      Sounds good.
      And for the support of this Declaration, with a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, our Fortunes and our sacred Honor.

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      • Hmmm, always the UUs again...

        Though I have to admit that they make the game more colourful, they're not realistic in the way that only one civ should be able to build them. What's so special about the German civ that noone else will ever be able to build panzers, no matter how the world looks and how history went? Their language? Their culture? IRL everyone could just go and copy the necessary technics. Limitations caused by strategic resources are a great idea: Without elephants (they'll need jungles) you can't have war elephants, without a harbor you can't build ships, without iron you can't have knights.

        OTOH, if we were talking about a fantasy or SF game where you have fantasy or alien races with different abilities, then UUs would be an absolute must!

        BTW, the Carthaginians used siege towers, too.

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        • Wasent Carthrage Part of rome? There should be some other way deciding who gets to get UU's maby if you have more specific of a unit x it will transform into a UU or maby tech related? or leader related?
          The AI sucks Useing UU's they always keep them no mater what age there in just so mabey theyll get a golden age.
          In order to make better units the AI must first understand how to use them.
          Absolute power corrupts absolutely

          Comment


          • After the 3rd Punic war, Carthago became a Roman province. Before, they were independent (and for some time stronger than Rome).

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            • I think The american UU should be an imroved modern armor unit, the Abrams tank.

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              • If you've ever studied the abilities of various modern tanks, there isn't really much difference between the US, UK, Japan, and German modern MBTs. Just because the USA builds more of them doesn't make them more powerful per unit than their contemporaries.
                The sons of the prophet were valiant and bold,
                And quite unaccustomed to fear,
                But the bravest of all is the one that I'm told,
                Is named Abdul Abulbul Amir

                Comment


                • This is what I have typed up so far for the final units Ideas for faraxis Please tell me you coments and anything I left out or misinterpreted the final version is needed on aug 15 I will finish on the 14

                  Introduction

                  Unit Ideas

                  Summary

                  This includes most of the Ideas on Civ4 units. The Major request was a change in unit grouping. It is hard to decide how units should work without knowing the other aspects of the game first especially combat.

                  Related Threads

                  Fill in Later

                  Ideas

                  1.1.0 Unit grouping

                  This was the biggest debate in the forum. I believe however that the majorities want small armies ten or less units that can be combined into one without the use of a leader. However there should be some disadvantages to armies this will allow the single unit to still be useful. Tech should be more of a deciding factor in armies because organization is the key more then a leader.

                  1.2.0 Unit special abilities

                  Some units should be given special abilities to make them seem more realistic and closer to the real world. Such as a navy seal unit could be invisible and have a percentage chance depending on other factors to destroy an improvement such as a S.A.M in a city. These special abilities could go to such units as spies, pirate ships, snipers, terrorists, subs, or helicopters.

                  1.3.0 Unit Production

                  1.4.0 Attack Values

                  1.5.0 Unit Bonuses

                  There were several Ideas to give units in a specific class bonuses to attack or defense depending on there class, and tech level. Such as cavalry could receive a +2 attack bonus against infantry or a x2 Bonus against a unit from a previous age. There was also talk of giving bonuses to units if they had allies or other units close or surrounding a unit/city.

                  1.5.1 Unit support

                  How about making bombers artillery and every other bombard ready unit be able to support over another unit. This would allow artillery to fire at anything attacking a specific unit as to protect it.

                  1.6.0 Experience and moral

                  1.7.0 Civilization specific Units

                  The general Idea on this subject was to make each nation have a specific look in accordance with their culture. This way you don’t have a European looking Frigate belonging to an Asian nation or white superman belonging to an African nation. There was also an Idea of changing who may get a bonus unit based on tech, leaders, or victories.

                  1.8.0 Simultaneous attacks

                  There were several suggestions on how to eliminate rushing or moving around fortifications. The first was to have an attack phase where in everyone could decide there unit movement then have a simultaneous move. There was also a suggestion of having patrol’s similar to the current air interception.
                  Absolute power corrupts absolutely

                  Comment


                  • Originally posted by Odin
                    I think The american UU should be an imroved modern armor unit, the Abrams tank.
                    No, it should DEFINATELY be airpower. Combine that with limiting only Fighters, Jet Fighters, and F-15's to carriers, and you have what's really America's UU - naval force projection.

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                    • The american UU should be Sid Meier

                      For each build, the civilization gains gold equal to 1/200 of the world population that have computers.

                      Also, if a Sid Meier is on the map, than all civilizations with computer tech loses 1/50 shield and sci production.

                      Comment


                      • IMHO the American UU should be the Supercarrier. The US is the only country that has carriers of that size. No other proposed unit is as unique, and supercarriers are the foundation of US power projection: a floating airbase you can move at 30+ knots.

                        To the armies/stacks topic, the essential thing I want is to be able to glue a stack together and move it as one (but still upgrade the units in it). You just don't want to let X-1-1 units out without a 1-X-1 unit along for protection. For examples, you want your catapults and archers protected by spearmen or pikemen; you need an escort ship for a transport. This mechanism might allow a fighter to escort a bomber. Aside from making sure you don't accidentally have your destroyer run away from the transport it's supposed to be protecting, it makes moving the units around a lot faster: you're moving multiple units with one command, and you can take a group of different speed units (like a carrier battle group) and move them with the Go To command and they'll stay together. Otherwise, they'd just act like a bunch of units you moved one at a time.

                        After that, naming those stacks would be nice, but not essential.

                        I really don't care whether leaders or Civ3 style armies are in Civ4. They're so rare, they seem to be unbalancing: the side that has one has too much of an advantage, and they tend to make cities too easy to take.

                        However, it seems to me Civ3 has a mid-game problem where cities get too hard to take until tanks come along. I've proposed elsewhere a Sapper unit which could reduce the city wall or fortification defense bonus. Later, Sapper would upgrade to Combat Engineer who could additionally act as a temporary bridge or generally increase the speed of units through enemy territory. Possibly these units could be the only units allowed to destroy improvements: demolition is a specialized skill.

                        Oh, and tactics is how you move your units on the battlefied, such as making sure an enemy unit can't retreat, or can get attacked after it retreats. Strategy is everything leading up to the fight on the battlefield: how many units you build, what you build, and so forth. Check out m-w.com.
                        Last edited by Tall_Walt; August 16, 2004, 18:05.

                        Comment


                        • 30+ knots? That would be more than 50 km/h... is this true? A few decades ago, only destroyers were that fast... sorry, just sounds too amazing...

                          Comment


                          • Yes, US supercarriers officially go "30+" knots. Enterprise, the first, has reportedly gone 35 knots. Nimitz class carriers reputedly "only" do 32 or 33. Ships lose 10-20% performance as they age, so that could argue speeds of 33+ to 36+ knots bran new. The next generation supercarriers are being built now, and include an improved propulsion system.

                            It should be said you don't redline a nuclear reactor or propulsion system without a very good reason, like someone shooting at you. Or you want to visit scenic Afghanistan. And if you want to water ski, you better have a damn long tow rope!

                            Just for people not used to knots (nautical miles per hour):
                            30 knots = 34.5 mph = 55.6 kph
                            35 knots = 40.3 mph = 64.8 kph

                            Some online sources:


                            Comment


                            • Originally posted by Tall_Walt
                              Yes, US supercarriers officially go "30+" knots. Enterprise, the first, has reportedly gone 35 knots. Nimitz class carriers reputedly "only" do 32 or 33. Ships lose 10-20% performance as they age, so that could argue speeds of 33+ to 36+ knots bran new. The next generation supercarriers are being built now, and include an improved propulsion system.

                              It should be said you don't redline a nuclear reactor or propulsion system without a very good reason, like someone shooting at you. Or you want to visit scenic Afghanistan. And if you want to water ski, you better have a damn long tow rope!

                              Just for people not used to knots (nautical miles per hour):
                              30 knots = 34.5 mph = 55.6 kph
                              35 knots = 40.3 mph = 64.8 kph

                              Some online sources:


                              http://www.fas.org/man/dod-101/sys/s...E~1/sld010.htm
                              A friend of mine from my old job listed below served on the Enterprise in the late 60s early 70s and told me that they once did about 38+ knots on Sea Trial. The Navy never quote the real top speed of a ship.

                              Comment


                              • As as Said elsewhere, units should be designed according to their role- and the "UU" idea should be moded into giving advantages for certain unit types and qualities to certain civs:

                                Examples- for Romans, heavy infantry gets attack and defense bonuses

                                US aircraft get range and attack bonuses

                                UK ships get speed and morale bonuses

                                Germans get morale and offensive bonuses for infantry

                                Mongols get such bonuses for cavary

                                Sioux get attack bonuses for light cav. and mounted archers so forth.

                                This makes each civ's preferred method of combat slightly different.
                                If you don't like reality, change it! me
                                "Oh no! I am bested!" Drake
                                "it is dangerous to be right when the government is wrong" Voltaire
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