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  • #16
    Originally posted by Jon Miller


    no they couldn't

    because to be atheistic, you would have to have the squashing of ideas

    and the free flow of ideas is fundamental to democracy

    so it would be impossible

    religious liberty is as fundamental to democracy as freedom of press

    Jon Miller
    Democracy=People vote.

    It doesn't mean free press, it doesn't mean free religion, it doesn't even mean no slaves and votes for women.

    My idea is to get rid of the current Civ model in which a "government" choice means chosing an economy style and military positions. If a player wants to establish a democratic politcal system that values religion, then I want them to be able to do it, no matter how foolish you or I or their simulated populace thinks it is.

    Now, once again, so that we might remain on-topic... that was my example, please focus on my idea: Do you like it? Why or why not? What would you change?

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    • #17
      yes

      the people vote

      but they aren't really voting if there are no ideas circulated

      if no ideas are circulated, than all they can vote for is who they are told to

      so in reality it is no democracy

      it is like, you can vote, but you can only vote for the president

      it is just a dictatorship with a covering of democracy (Which is easily seen through)

      democracies can easily survive(and even thrive) when not everyone was free

      Athens most certainly did, as did Rome, and the early US

      but without the exchange of ideas, which are a fundamental part of freedom of religion and of press, there is nothing to vote on, and so the ability to vote is meaningless

      the reason I don't like it is that most of the different set ups are stupid (This was true in smac), there are really only like 6 choices which anyone would make, and we might as well get rid of SE and just offer up those 6 governments

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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      • #18
        they are (hopefully) looking at ideas, and maybe seeing something in one that they can use
        Well, it's a lot easier to find an idea that is worthwhile when it is organized and there is more depth and explanation behind the idea. An organized list of ideas is likely to be more effective, simple as that. I'm done arguing this, because it's irrelevant me having to back up the thought that an organized list of ideas is better than a random group of ideas.
        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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        • #19
          well

          you don't make a lot of sense

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • #20
            Originally posted by Jon Miller
            the reason I don't like it is that most of the different set ups are stupid (This was true in smac), there are really only like 6 choices which anyone would make, and we might as well get rid of SE and just offer up those 6 governments

            Jon Miller
            This is where we'll disagree then. I will concede that many ideas are not great in the SMAC social engineering, just like it isn't smart to defend all of your cities with longbowmen and assault your neighbor with pikes.

            A monarchy with a laissez faire economic policy would be a be able to play and feel different than a democracy with a planned market. Both of these are theoretically possible... and a lot more so than interstellar ships in the 1600s.

            And my idea of having additional value options that become available as the game progresses is to have increased control as the game goes on, letting people and AIs optimize their Civ to be the builder, the warmonger, or the hybrid that they want to be.



            Another big game play issue I'd like to address:

            Make a Signifigant portion of research passive

            Governments in history have really "researched" so little of what we know, and "traded" even less. 90% of the Civ techs are things that people figrued out. How many states "researched" philosophy, after all?

            I suggest having two tech trees... one that just sort of happens, and one that is player directed.

            In the first, "natural" tech tree, the player is informed of what great new developments have sprung up that he can now take advantage of. In the second, he directs the research and funds it out of the treasury.

            Techs in both trees could have prerequisites in the other, to keep things running in a sensible way. The player can only indirectly increase the rate at which "natural" techs are discovered, and cannot trade these techs.
            Things that would impact the rate of "natural" discovery...
            *Other Civs with contact knowing it. If the Greeks have come up with a great new way to rotate crops, then the Romans will take notice.
            *Health of citizenry. People who are well fed and have a roof over their heads don't spend all day worrying about dying, so they can devote some time to figuring out how to build better buildings.
            *Various government attitudes. If the player's government supports one religion (since we're on that debate already), then maybe some "natural" tech's discoveries are retarded. Gallileo, anyone? If the player's government supports universal free speech, ideas in general will develop faster.
            *Other... um.. help me out here.

            "Directed" tech research can be traded to other civs, since it would represent applicable things such as weapons and tactics that the average person wouldn't be able to spread. "Natural" techs would trigger the potential. So instead of saying: "You guys, invent gunpowder and apply it to something!" You would learn one day that some people have discovered an interesting explosive, then you'd say, "Try to make a weapon out of it, here' some gold to keep you going." Then a few years later you have powder weapons.


            What do you think, gang?

            Comment


            • #21
              I always automate my workers, so I wouldn't mind not needing units to do worker jobs. I'd like to be able to build more than one thing in the same city at the same time. I'd like to be able to build a transport with automatic land units onboard.

              Comment


              • #22
                Why would you ever want to build two (or more) things at the sametime? Say you have 2 production shields to use in your city. You want to build 2 improvements that both cost 100 shields. Building them simultaneiously it will take you 100 turns to have both improvements done. Building them seperately will still take you 100 turn to have both improvements, however, at 50 turns you will have one of the improvements done. It's more efficient receiving the benefit of one of the improvements for 50 turns rather than not.
                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                Comment

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