There are a lot of people out there who have a lot of ideas for the game. However, there has to be a contigency within the game. Throwing around ideas without a backbone to them renders them useless. In order for an idea to become a reality within the game it needs to be more detailed and carefully examined. This is not to say that small ideas shouldn't be suggested, because they can only lead to ideas with a foundation beneath them. My proposal is that there should be sort of two different lists from one another. A list that contains ideas that have been well examined, and another list that has ideas waiting to be meshed into the other list.
As for coming up with the ideas it should be based on what Civ games already have done and what you would like them to do. It's better to start off discussing large gameplay issues. With the main idea of what those gameplay issues should be it's easier to stem off ideas that are feasible within the larger state of the gameplay. So for now I would say try working out the larger issues of gameplay, because they are the most important. Tons of people have small little ideas, so it's not necessary to have everyone of those being discussed right now. I would say aim for coming up with a general, popular consenus on how the larger aspects of gameplay should be, then when there is a basis for the gameplay ideas try to follow up with smaller ideas to improve upon the whole idea chain.
Off the top of my head here would be the main gameplay ideas I can think of:
How should cities be dealt with?
Will you use a city works system, the current implementation, or another way altogether? How will producing units, improvements, and wonders work? What will be the costs (gold ala Civ3 or production/food ala Civ2) for producing units?
How will the trading system work?
Will you use caravans/freights to initiate trade deals, a basic diplomatic setting such as Civ3, or again a new idea altogether? How will the resource system work with the trading system? What are the ramifications of going to war on the trading system? How does diplomacy play along with the trading system?
How will diplomacy work?
Will there be a setup that is more along the lines of peace or war like Civ3, but with the leaders having different moods impacting deals, a more distinct, formal diplomatic agreement that effects deals like Civ2, or another way altogether? Will diplomacy have a larger effect on the trading system like it does with Civ3? How will the AI and Human interact with each other? How could the Human and Human interact with each other? What sort of extended role could it play in war?
How will war work?
What will be the effects of war? A war weariness system like Civ3, a by unit system like Civ2, or a new way altogether? How can the AI and Human interact with each other? How can the Human and Human interact with each other? How will the actual battles themselves take place? For land, air, and naval?
How will governments work?
Will it be a straight up system like Civ2/Civ3, a traits system like SMAC, combination between the two, or a new way altogether? What sort of impacts will a government play in trading, war, diplomacy, etc? How will revolutions take place?
There are of course several more larger issues, but I think it is far more constructive to work out ideas on the larger issues rather than small ideas right now. The small ideas will come in time. As of now I would say that without getting an idea of what you would like for the main gameplay it's hard to say what minor details you would like to have in the game.
As for coming up with the ideas it should be based on what Civ games already have done and what you would like them to do. It's better to start off discussing large gameplay issues. With the main idea of what those gameplay issues should be it's easier to stem off ideas that are feasible within the larger state of the gameplay. So for now I would say try working out the larger issues of gameplay, because they are the most important. Tons of people have small little ideas, so it's not necessary to have everyone of those being discussed right now. I would say aim for coming up with a general, popular consenus on how the larger aspects of gameplay should be, then when there is a basis for the gameplay ideas try to follow up with smaller ideas to improve upon the whole idea chain.
Off the top of my head here would be the main gameplay ideas I can think of:
How should cities be dealt with?
Will you use a city works system, the current implementation, or another way altogether? How will producing units, improvements, and wonders work? What will be the costs (gold ala Civ3 or production/food ala Civ2) for producing units?
How will the trading system work?
Will you use caravans/freights to initiate trade deals, a basic diplomatic setting such as Civ3, or again a new idea altogether? How will the resource system work with the trading system? What are the ramifications of going to war on the trading system? How does diplomacy play along with the trading system?
How will diplomacy work?
Will there be a setup that is more along the lines of peace or war like Civ3, but with the leaders having different moods impacting deals, a more distinct, formal diplomatic agreement that effects deals like Civ2, or another way altogether? Will diplomacy have a larger effect on the trading system like it does with Civ3? How will the AI and Human interact with each other? How could the Human and Human interact with each other? What sort of extended role could it play in war?
How will war work?
What will be the effects of war? A war weariness system like Civ3, a by unit system like Civ2, or a new way altogether? How can the AI and Human interact with each other? How can the Human and Human interact with each other? How will the actual battles themselves take place? For land, air, and naval?
How will governments work?
Will it be a straight up system like Civ2/Civ3, a traits system like SMAC, combination between the two, or a new way altogether? What sort of impacts will a government play in trading, war, diplomacy, etc? How will revolutions take place?
There are of course several more larger issues, but I think it is far more constructive to work out ideas on the larger issues rather than small ideas right now. The small ideas will come in time. As of now I would say that without getting an idea of what you would like for the main gameplay it's hard to say what minor details you would like to have in the game.
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