Originally posted by Rasputin
For instance, the spare food in each city is not jsut a measure of fodo, but is a game abstract for that citys ability to be able to grow, meaning it includes food, jobs etc in that abstraction.
And we have starvation in game once food dries up and citys go down in size.
For instance, the spare food in each city is not jsut a measure of fodo, but is a game abstract for that citys ability to be able to grow, meaning it includes food, jobs etc in that abstraction.
And we have starvation in game once food dries up and citys go down in size.
"Starvation" in Civ currently is almost a nonissue. The game automatically fixes it by removing a pop point. Problem solved. When food suppplies get low, everyone gets less food... but the population doesn't simply readjust in a matter of a year or two.
I strongly support making population growth rely on something besides food, then the player has to supply food to make sure that the people are happy and working.
As for the city number versus population, again for ease of clarity on map the citys have to have a pop number for cuty size as in size 5 , but as people say when you open the civ window you see popualtion real size.
All i would ask is that the range of pop versus city numbers be boradened so that a city size 5 might have between 100,000- 200,000 then a size 6 200,000-500,000 or some such range
All i would ask is that the range of pop versus city numbers be boradened so that a city size 5 might have between 100,000- 200,000 then a size 6 200,000-500,000 or some such range
We can do entirely without pop points. Let's just have 151,354 citizens, instead.
Comment