I think I got you. You're conceptualizing the "Front Line" moving forward to the ranged units, whereas I'm conceptualizing the units positions being on a sort of absolute map. So in my mind:
R=friendly ranged
M=Friendly Melee
E=enemy melee
S=enemy ranged
then if you kill a couple of the enemy melee, your melee advance toward the enemy ranged units:
This makes more conceptual sense to me than the ranged units moving towards the melee units:
Do you see the difference I'm talking about? And the free pot shot comes on the round that the melee advance. So if the outcome of a round is that an enemy melee is killed, the units don't automatically advance. Its the next round that they advance, but while they're advancing, the ranged takes a shot.
I think that 2 melee lines allows the most flexibility in terms of tactics. If you have powerful ranged units it might be the best tactics to use a set-up like:
r=Ranged
a=strong melee attacker
d=strong melee defender
rrrr
aaa
ddd
but if your ranged units aren't that great but you have strong attackers:
rrrr
ddd
aaa
and you can deal with flanking defense like so:
rrrr
daaaaad
daaaaad
R=friendly ranged
M=Friendly Melee
E=enemy melee
S=enemy ranged
Code:
RRR MMM EEE SSS
Code:
RRR M MME SSS
Code:
RRR MMM SSE S
I think that 2 melee lines allows the most flexibility in terms of tactics. If you have powerful ranged units it might be the best tactics to use a set-up like:
r=Ranged
a=strong melee attacker
d=strong melee defender
rrrr
aaa
ddd
but if your ranged units aren't that great but you have strong attackers:
rrrr
ddd
aaa
and you can deal with flanking defense like so:
rrrr
daaaaad
daaaaad
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