More ideas
Workers
I don't mind workers, it is nice to be able to interdict improvments. But I think that workers should be able to be formed into 'armies.' I generally cluster a number of workers together to accomplish their tasks more quickly. The 'move stack' button is nice, but still akward. Just allow us to stack workers on a semi-permanent basis and do the work multiplication automatically.
Foreign Investment
Nothing is more frustrating that not being able to trade with some resource-rich, backwater hole becuase they haven't developed ports, or roads, etc. I would like to see the option for foreign investment.
If you have good relations with a country, there should be a mechanism by which you can offer to build a harbor for them to facilitate trade.
If they are too backward to do it themselves, they would obviously lack the sophistication to run it. So your civ would manage it in as expressed by a percentage of the trade going to your civ as profit.
This would work well with the +/- cultural idea that could replace the Civ3 'absolute' cultural model. If your country is a major force in trade it will increase your cultural influence.
Perhaps you could even negotiate 'mineral rights.' If coutry A has excess iron, perhaps country B would pay for the right to trade that iron to coutnries C and F.
Trade
I would also like to see the ability to trade tangible items. It would be nice if the AI were more ameniable to trading cities. I have tried trading the industrual 'heart' of my cive to another for one of their cities to see if they would do it. Never. European histroy shows that that isn't realistic.
Also, I would like to be able to trade/sell units. Sort of like the old lend-lease program, or even the amrs sales of the modern era. I'd gladly trade two of my antiquated iron-clads to a sailing-ship civ for 20 gp per turn, or for the mineral rights on the aluminum they can't detect yet.
Dynamic Diplomacy
'If/Then' treaties would be nice.
If you have a transcontinental civ, it may be in your interest to see civ A remain strong in a partucular region, but not in their island holdings across the globe.
I would like to have treaties along the lines of "If Civ A attacks cities 1, 2 and 3 of Civ B then we go to war." Or even mutual protection pacts against certain countries rather than simply a blank check.
Workers
I don't mind workers, it is nice to be able to interdict improvments. But I think that workers should be able to be formed into 'armies.' I generally cluster a number of workers together to accomplish their tasks more quickly. The 'move stack' button is nice, but still akward. Just allow us to stack workers on a semi-permanent basis and do the work multiplication automatically.
Foreign Investment
Nothing is more frustrating that not being able to trade with some resource-rich, backwater hole becuase they haven't developed ports, or roads, etc. I would like to see the option for foreign investment.
If you have good relations with a country, there should be a mechanism by which you can offer to build a harbor for them to facilitate trade.
If they are too backward to do it themselves, they would obviously lack the sophistication to run it. So your civ would manage it in as expressed by a percentage of the trade going to your civ as profit.
This would work well with the +/- cultural idea that could replace the Civ3 'absolute' cultural model. If your country is a major force in trade it will increase your cultural influence.
Perhaps you could even negotiate 'mineral rights.' If coutry A has excess iron, perhaps country B would pay for the right to trade that iron to coutnries C and F.
Trade
I would also like to see the ability to trade tangible items. It would be nice if the AI were more ameniable to trading cities. I have tried trading the industrual 'heart' of my cive to another for one of their cities to see if they would do it. Never. European histroy shows that that isn't realistic.
Also, I would like to be able to trade/sell units. Sort of like the old lend-lease program, or even the amrs sales of the modern era. I'd gladly trade two of my antiquated iron-clads to a sailing-ship civ for 20 gp per turn, or for the mineral rights on the aluminum they can't detect yet.
Dynamic Diplomacy
'If/Then' treaties would be nice.
If you have a transcontinental civ, it may be in your interest to see civ A remain strong in a partucular region, but not in their island holdings across the globe.
I would like to have treaties along the lines of "If Civ A attacks cities 1, 2 and 3 of Civ B then we go to war." Or even mutual protection pacts against certain countries rather than simply a blank check.
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