I agree with SpencerH about the limitations the presence of the AI places on the direction of strategy games. These games must be limited to basic understanding. This is why Civ IV has no real naval game. This is also why there is no battle board option when two forces meet. Further, the intelligence and diplomatic possibilities must be limited to that which can be programmed, or the players turn these subgames into exploits. Further, logistics and supply distribution are kept city-based solely due the difficulty of programming cooperative strategy with a massive number of what-ifs. The human gets this quickly with a little explanation, but the programming runs away in seemingly infinitely nested if statements.
However, I also don't have the time in my adult life to set aside more than a few scheduled hours for gaming. (Note, I play almost every day, but not on a fixed schedule, due to work and life obligations.) So I don't do multiplayer. Hence, while understanding that programming the AI for aerial and carrier-based warfare is almost beyond comprehension, I wouldn't really be in the market for MP-only sophisticated games anymore. I too played AH and then SPI board games endlessly in another era. I miss it, but would be a hard sell to try to return in an MP-based computer game world.
There may be a market. However, we old grognards were only a few hundred thousand in the best of those times. That is not, as I understand it, a sufficiently sized market for PC-based games today.
However, I also don't have the time in my adult life to set aside more than a few scheduled hours for gaming. (Note, I play almost every day, but not on a fixed schedule, due to work and life obligations.) So I don't do multiplayer. Hence, while understanding that programming the AI for aerial and carrier-based warfare is almost beyond comprehension, I wouldn't really be in the market for MP-only sophisticated games anymore. I too played AH and then SPI board games endlessly in another era. I miss it, but would be a hard sell to try to return in an MP-based computer game world.
There may be a market. However, we old grognards were only a few hundred thousand in the best of those times. That is not, as I understand it, a sufficiently sized market for PC-based games today.
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