I've been thinking about this for a while so I thought I'd post it here for discussion.
In the old days (pre-PC) we had games and wargames that were played human v human. One problem was that you needed other people who were also interested in the same game. That's OK for monopoly, but it was especially problematic if you played complex wargames. Then came the computer revolution that allowed us to play games without another human player. Great, but while fun, the games were not as mentally challenging as the previous boardgames. Now we are getting human v AI games where the AI's are getting better. Unfortunately, the best AI's today still only have the thought processes of an ant. Therefore, the complexity of these games are 'dulled down' in order to make the AI competitive without too many 'cheats'. The 'game' becomes learning a set of moves that virtually beat the AI every time. Once players understand how to beat the game, many look for ways to make the game more challenging such as the civ 1 city game etc or stop playing until the next version is published.
What I'd like to see developed are human v human games that are only playable MP. NO AI. Without the restrictions of the AI, I believe that civ-type games and wargames could be created that eliminated the necessary over-simplifications that are so irritating to some of us. Broadband internet connections already make it possible to interact with people from around the world so it's no longer a problem to find other game-players. Imagine playing the old SPI board wargame "The War In The East" with someone (or a group) somewhere across the world without the tedium and problems of casting die, checking rules, and moving precariously balanced stacks of armored divisions. I envision the computer and game, without AI, as a facilitator for complex human v human competition built around the game rules, rather than a competitor itself. For me, that would be a great improvement over the current (repetitive) game choices.
In the old days (pre-PC) we had games and wargames that were played human v human. One problem was that you needed other people who were also interested in the same game. That's OK for monopoly, but it was especially problematic if you played complex wargames. Then came the computer revolution that allowed us to play games without another human player. Great, but while fun, the games were not as mentally challenging as the previous boardgames. Now we are getting human v AI games where the AI's are getting better. Unfortunately, the best AI's today still only have the thought processes of an ant. Therefore, the complexity of these games are 'dulled down' in order to make the AI competitive without too many 'cheats'. The 'game' becomes learning a set of moves that virtually beat the AI every time. Once players understand how to beat the game, many look for ways to make the game more challenging such as the civ 1 city game etc or stop playing until the next version is published.
What I'd like to see developed are human v human games that are only playable MP. NO AI. Without the restrictions of the AI, I believe that civ-type games and wargames could be created that eliminated the necessary over-simplifications that are so irritating to some of us. Broadband internet connections already make it possible to interact with people from around the world so it's no longer a problem to find other game-players. Imagine playing the old SPI board wargame "The War In The East" with someone (or a group) somewhere across the world without the tedium and problems of casting die, checking rules, and moving precariously balanced stacks of armored divisions. I envision the computer and game, without AI, as a facilitator for complex human v human competition built around the game rules, rather than a competitor itself. For me, that would be a great improvement over the current (repetitive) game choices.
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