This will be for games in general, but also relating to Civ. I hope it's not inappropriate here, tell me if it is and I'll pack my bags.
1) What is luck?
I define luck as the outcome of an event beyond your control (fully or partially) which favours you. For example, tipping a hut is about luck. You can affect the outcome by taking precautions against barbarians beforehand, but in the end it's still about luck.
In a game of pool, any shot that doesn't work as you intended to and favours you anyway is also defined as luck. Let's say you planned on making the 7 and getting position for the 8 without hitting the 9. Your speed and course goes all wrong so you hit the 9, but you end up with a good position on the 8 anyway. Luck is also when lugging away at a ball and watching it ricochet out of the hole and into the one across the table.
But luck is also when you make a chess move without being able to grasp the full implications of it. If you make a great move without knowing why it's great, then you got lucky.
2) Should the impact of luck be diminished in games?
Luck doesn't add much to my gaming experience directly; but it does add unpredictability, which is a must for me. If everything is predictable, as in chess, then I usually run away screaming. Starcraft is a good compromise: The impact of luck is minor, but things like the hidden map and the vast amount of options at your opponent's disposal serves to keep the game unpredictable. Luck is rarely an important factor in Starcraft (barring risky opening gambits like extreme Zerg rushes or extreme bad luck at locating your opponent), which is one reason why it stayed enjoyable for me while I played it.
Other players will argue that they need the thrill of luck in order to stay hooked. I acknowledge their right to that opinion, but I've never really understood it. As I see it, anything that rewards indiscriminate of playing quality just generates frustration, not thrill. And I can honestly say that I'm not much happier when winning a game to luck than when losing due to bad luck.
3) "But the better player always wins in the end"
I've had many heated discussions starting with another guy saying this. He's right, of course, but that's not the point I'm trying to make. I'm not (just) talking about justice, I'm talking about game enjoyment. I see games as fierce competition. It's about trying to win. I believe strongly in sportsmanship, as I also believe it's about having fun. Having fun at the expense of your opponent doesn't exist in my book. Lately I've realized that my slow style of play in pool tends to bore my opponents, so I'm trying to speed up in order to keep the game enjoyable for both of us.
Enough of my ramblings now, I'm getting incoherent. Please comment if you have any thoughts about the issue...
1) What is luck?
I define luck as the outcome of an event beyond your control (fully or partially) which favours you. For example, tipping a hut is about luck. You can affect the outcome by taking precautions against barbarians beforehand, but in the end it's still about luck.
In a game of pool, any shot that doesn't work as you intended to and favours you anyway is also defined as luck. Let's say you planned on making the 7 and getting position for the 8 without hitting the 9. Your speed and course goes all wrong so you hit the 9, but you end up with a good position on the 8 anyway. Luck is also when lugging away at a ball and watching it ricochet out of the hole and into the one across the table.
But luck is also when you make a chess move without being able to grasp the full implications of it. If you make a great move without knowing why it's great, then you got lucky.
2) Should the impact of luck be diminished in games?
Luck doesn't add much to my gaming experience directly; but it does add unpredictability, which is a must for me. If everything is predictable, as in chess, then I usually run away screaming. Starcraft is a good compromise: The impact of luck is minor, but things like the hidden map and the vast amount of options at your opponent's disposal serves to keep the game unpredictable. Luck is rarely an important factor in Starcraft (barring risky opening gambits like extreme Zerg rushes or extreme bad luck at locating your opponent), which is one reason why it stayed enjoyable for me while I played it.
Other players will argue that they need the thrill of luck in order to stay hooked. I acknowledge their right to that opinion, but I've never really understood it. As I see it, anything that rewards indiscriminate of playing quality just generates frustration, not thrill. And I can honestly say that I'm not much happier when winning a game to luck than when losing due to bad luck.
3) "But the better player always wins in the end"
I've had many heated discussions starting with another guy saying this. He's right, of course, but that's not the point I'm trying to make. I'm not (just) talking about justice, I'm talking about game enjoyment. I see games as fierce competition. It's about trying to win. I believe strongly in sportsmanship, as I also believe it's about having fun. Having fun at the expense of your opponent doesn't exist in my book. Lately I've realized that my slow style of play in pool tends to bore my opponents, so I'm trying to speed up in order to keep the game enjoyable for both of us.
Enough of my ramblings now, I'm getting incoherent. Please comment if you have any thoughts about the issue...
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