I had a really cool idea for a support system. Instead of using gold or shields as support, each city would have a maximum cap on how many city improvements and units it could support based on the city size.
For example,
a city with pop 1 to 6 would get 5 support points.
a city with pop 6 to 12 would get 10 support points.
a city with pop 13 and above would get 15 support points.
1 city improvement = 1 support point
4 units = 1 support point
1 wonder = 2 support points
Thus, for example, a city of pop 4 could have 2 city improvements, 1 wonder and 4 units.
The player could build any combo of city improvements, wonders and units, as long the total support when added all up never exceeded the max support allowed.
This system would give larger cities a real advantage over small cities since larger cities could support more than smaller cities.
Also, there would be a lot more strategic thinking and planning. A player could not build every city improvement. Cities would have to be more specialized, and the player would have to think more about what city improvements to build.
Lastly, there would be more of a "guns or butter" dilemna. How much of the support points do I use up on city improvement versus units?
So, I think there would be a lot more strategy and decision making with this system than with the current gold or shield support system.
For example,
a city with pop 1 to 6 would get 5 support points.
a city with pop 6 to 12 would get 10 support points.
a city with pop 13 and above would get 15 support points.
1 city improvement = 1 support point
4 units = 1 support point
1 wonder = 2 support points
Thus, for example, a city of pop 4 could have 2 city improvements, 1 wonder and 4 units.
The player could build any combo of city improvements, wonders and units, as long the total support when added all up never exceeded the max support allowed.
This system would give larger cities a real advantage over small cities since larger cities could support more than smaller cities.
Also, there would be a lot more strategic thinking and planning. A player could not build every city improvement. Cities would have to be more specialized, and the player would have to think more about what city improvements to build.
Lastly, there would be more of a "guns or butter" dilemna. How much of the support points do I use up on city improvement versus units?
So, I think there would be a lot more strategy and decision making with this system than with the current gold or shield support system.
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