I think that the economic models are probably the weakest part of Civ.
From the different vision of trade Civ II, Civ CTP, and Civ III had , to the different systems of coins + production (Civ II) and ratios and things in CTP (i know little of this).
I think there must be a better complete model (or models) that will both cover the aspect of money / production / food and also things such as ratios and workdays possibly.
Furthermore, I think that maybe different systems of taxation are needed, and effects have to be invented too
Also, I'm tired of the fact that you continue earning a fixed sum of money, even in a modern democratic capitalistic environment. I think that in the modern time, if you are a capitalistic democracy, you should earn for every "gold coin" of taxes, from 0 to ... 5 units of actual currency.
While, say, a non capitalistic country with no democracy, will earn a fixed sum of... 2, and a modern democratic social democracy will earn between 1 and 3.
That way, you actually have risk, and economic increases and highs. But then if luck (+ several secret in-game variables depending on your gameplay) is on your side, you could win much more dough.
Think about it. A capitalistic democracy CAN gain much much more than a non democracy or a non capitalistic democracy. But it won't always do that.
You shouldn't always know what you're gonna get in the end of the turn.
I think that the model should change through the game, with different options of controlling both the sliders and the actual sum you make, opening and closing depending on your social models (aka governments) , scientific advance, and so on.
From the different vision of trade Civ II, Civ CTP, and Civ III had , to the different systems of coins + production (Civ II) and ratios and things in CTP (i know little of this).
I think there must be a better complete model (or models) that will both cover the aspect of money / production / food and also things such as ratios and workdays possibly.
Furthermore, I think that maybe different systems of taxation are needed, and effects have to be invented too
Also, I'm tired of the fact that you continue earning a fixed sum of money, even in a modern democratic capitalistic environment. I think that in the modern time, if you are a capitalistic democracy, you should earn for every "gold coin" of taxes, from 0 to ... 5 units of actual currency.
While, say, a non capitalistic country with no democracy, will earn a fixed sum of... 2, and a modern democratic social democracy will earn between 1 and 3.
That way, you actually have risk, and economic increases and highs. But then if luck (+ several secret in-game variables depending on your gameplay) is on your side, you could win much more dough.
Think about it. A capitalistic democracy CAN gain much much more than a non democracy or a non capitalistic democracy. But it won't always do that.
You shouldn't always know what you're gonna get in the end of the turn.
I think that the model should change through the game, with different options of controlling both the sliders and the actual sum you make, opening and closing depending on your social models (aka governments) , scientific advance, and so on.
Comment