well, i've played games like simcity/ceaser etc where buildings would often get in the way of other things, and rotating the map was necessary to maximize viewability. my question is, do you mind doing that? do you think a civ-like game should have such an option?
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Such an option would only be necessary if units/buildings routinely get bigger than the tiles and block the view of other tiles. It is also only useful if rotating the map does not rotate the icons. Under those conditions, a rotate map feature would be useful. I consider the blocked tiles problem to be a case of bad game design encouraged by a foolish attraction to unneeded 3-D graphics. With that said, a game that needs a rotate map feature would be better off if the graphics were changed.American by birth, smarter than the average tropical fruit by the grace of Me. -me
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Rotating the map might also be a good idea if the map itself were 3d and spherical, because no one would be able to see the opposite side of the map without rotating it accordingly.Known in most other places as Anon Zytose.
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Originally posted by TimeTraveler
Rotating the map might also be a good idea if the map itself were 3d and spherical, because no one would be able to see the opposite side of the map without rotating it accordingly."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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