I hear many people arguing about htings such as public works vs. workers, preset units vs. unit workshop, known tech tree vs. non-specific research, social engineering vs. preset governments.
I say : why bicker? those are all good ideas and should all be inside, dependant on technology.
Just like in Civ III, you only get the option to enter war weariness after you discover a tech, why not make public works also dependant of some tech? and then it works only in your borders, making your workers, effectively military engineers (for work in hostile terrain).
Why not changing from non-specific to specific tech tree in some fields, depending on technological advancement?
Unit workshop and preset units can go hand in hand, as a unit workshop can be set to produce many good default units.
A tech could change the gaming style, from preset govts (in ancient times) to social engineering (after industrial age, or let's say, after "nationality" research).
Also not all options in the social engineering option are available until certain techs arrive.
We could make a civ game that gives a serious feeling of chaning eras of evolution, if certain game models change mid game.
I think it would become more interesting and make you feel you are "advancing".
I say : why bicker? those are all good ideas and should all be inside, dependant on technology.
Just like in Civ III, you only get the option to enter war weariness after you discover a tech, why not make public works also dependant of some tech? and then it works only in your borders, making your workers, effectively military engineers (for work in hostile terrain).
Why not changing from non-specific to specific tech tree in some fields, depending on technological advancement?
Unit workshop and preset units can go hand in hand, as a unit workshop can be set to produce many good default units.
A tech could change the gaming style, from preset govts (in ancient times) to social engineering (after industrial age, or let's say, after "nationality" research).
Also not all options in the social engineering option are available until certain techs arrive.
We could make a civ game that gives a serious feeling of chaning eras of evolution, if certain game models change mid game.
I think it would become more interesting and make you feel you are "advancing".
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