i just think it should more abstract, that you shouldn't have direct control over your "sliders". you don't just go out one day and say "screw this democratic free trade monotheism, i'm turning into a planned economy tolitarian athiest state" in a second just for the benefits.
if you want to stick with sliders, there should be penalities for changing them, such as a minor form of anarchy or something like that, loss of production, whatever.
in my system though, you'd have all those "sliders", but they wouldn't be directly editable by you, you would use edicts and your game process to control them. and an edict wouldn't be like "go commie? YES / NO", they would be far more subtle and slow moving.
again, everything you do should impact your nation somehow. in my dream game, theres so much to customize, you could form whatever government you wanted to indirectly, over a longer period of time.
say, for example, you re-district your provinces into smaller "states", and raise the taxes in the urban areas, etc. you'd be encouraging some form of migration in your people, and your government would slowly change. enough turns of this happening, and your rural population would boom, you would get more food, and become more agricultural of a civ.
should this imapct the tech tree? hell, that would be fun!
if you want to stick with sliders, there should be penalities for changing them, such as a minor form of anarchy or something like that, loss of production, whatever.
in my system though, you'd have all those "sliders", but they wouldn't be directly editable by you, you would use edicts and your game process to control them. and an edict wouldn't be like "go commie? YES / NO", they would be far more subtle and slow moving.
again, everything you do should impact your nation somehow. in my dream game, theres so much to customize, you could form whatever government you wanted to indirectly, over a longer period of time.
say, for example, you re-district your provinces into smaller "states", and raise the taxes in the urban areas, etc. you'd be encouraging some form of migration in your people, and your government would slowly change. enough turns of this happening, and your rural population would boom, you would get more food, and become more agricultural of a civ.
should this imapct the tech tree? hell, that would be fun!
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