Introducing the Seven Sages Mod
7Sages is another Mod Pack for the Civilization IV game, v3.19, which basically expands the capacities of the original game, without much altering the original aims of the game. This Mod Pack specifically focuses on playing against more civilizations than in the original gameplay. As an inmediate consequence, there will be more civilizations available, and the maps will be somewhat larger. But a significant effort has been done to keep both game time and size under control.
This mod is only available in english. So make sure,if your default language is something else, to choose the english language before choosing the mod.
You can download it from:
After download, follow carefully the installation instructions below.
installation instructions
You can unzip the file Seven Sages directly on the destination file:
...\Beyond the Sword\Mods\
After doing that, you must create a new file on:
Documents\My Documents(or whatsoever on your mother tongue)\My Games\Beyond the Sword\
Called "Seven Sages"
then, come back to the file in:
...\Beyond the Sword\Mods\Seven Sages
and cut the files called "Autolog" and "User Settings" and paste them both on your recently create file:
Documents\My Documents(or whatever on your mother tongue)\My Games\Beyond the Sword\Seven Sages
And that's all. Ready to play the mod. Should work fine.
You can find some nice preview snapshots on the 1BC Civ Forums, and many more can be viewed here:
7Sages is another Mod Pack for the Civilization IV game, v3.19, which basically expands the capacities of the original game, without much altering the original aims of the game. This Mod Pack specifically focuses on playing against more civilizations than in the original gameplay. As an inmediate consequence, there will be more civilizations available, and the maps will be somewhat larger. But a significant effort has been done to keep both game time and size under control.
This mod is only available in english. So make sure,if your default language is something else, to choose the english language before choosing the mod.
You can download it from:
After download, follow carefully the installation instructions below.
installation instructions
You can unzip the file Seven Sages directly on the destination file:
...\Beyond the Sword\Mods\
After doing that, you must create a new file on:
Documents\My Documents(or whatsoever on your mother tongue)\My Games\Beyond the Sword\
Called "Seven Sages"
then, come back to the file in:
...\Beyond the Sword\Mods\Seven Sages
and cut the files called "Autolog" and "User Settings" and paste them both on your recently create file:
Documents\My Documents(or whatever on your mother tongue)\My Games\Beyond the Sword\Seven Sages
And that's all. Ready to play the mod. Should work fine.
You can find some nice preview snapshots on the 1BC Civ Forums, and many more can be viewed here:
. No known CTD, after thorough testing. I've spent much more time testing (so playing, and enjoying) than designing the Mod.
. And this is because, first of all, the number of turns remains significantly low, nearly as scheduled in the original game.
Religion in Seven Sages
, so as to keep the total number of religions somewhat low, 8+1 religions, and therefore keep the religious factor strategically relevant.
Experience, from an original idea by TheLopez, which grants military experience to units and Great General points to the player when winning battles vs. barbarian units.
, from an original idea by mechaerik, a mod component that grants some chances to get units as a war prize after a winning battle. The units that can be captured as a war prize belong to one of the following categories: Sailing Ships, Siege Weapons and Mounted Units. When one unit is captured, its health is only 50%.
allows to install solar panels on deserts after getting the corresponding technology.
), provide they had a relevant impact. Let us have a non exhaustive look on some of them
, Seven Sages has included technologies either relevant on the military field, such as Turret Design, Gas Turbine and Repeating Rifles, or civil technologies such as Weaving, Parchment, Algebra, Astrolabe, Law of Gravitation, Telecommunications, Theory of Relativity and Quantum Mechanics.
, City Rights, Perspective, Enlightment, Labor Movement or Women's Rights. Some of these technologies allow new civics that change the overall context in which the society evolves.
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