The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I want to remove the equivalent (subspace/transwarp corridors) from the Star Trek mod.
Thanks
DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.
if it's an improvement, look in the relevant xml file
i currently dont have a civ 4 install to look at and tell you the exact filename
an easy way to disable it would be to look for the tech prereqs for the improvement... and do the following:
make a new tech that cannot be researched
make the improvement require this tech
i'm sure there are easier ways to get rid of it... but removing an improvement altogether may create dependency issues if instances of the improvement appear in other files
This is kind of funny. Last time I was testing I was still unsuccesful in my attempts to remove roads/railroads, but now I've loaded the game again it seems I no longer can build them. I'm not sure how I did it.
DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.
DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.
This is kind of funny. Last time I was testing I was still unsuccesful in my attempts to remove roads/railroads, but now I've loaded the game again it seems I no longer can build them. I'm not sure how I did it.
Roads, railroads and equivalents are generally defined in the Civ4RouteInfos file, in the Misc subdirectory of the XML directory of the Mod.
So explore that file first.
The cost of building them up is defined in the Civ4BuildInfos in the Units subdirectory. These are, at least, the two files you'd have to modify.
Comment