Latest addition: MOO2Civ patch4i Full Install
What is this mod about?
MOO2Civ is an attempt to recreate the MoO/MoO II/MoO III series civstyle. Originally released by NCCSavage mid-2007 as sort of a Civ-conversion of Master of Orion, based on the 2nd edition (MoO II or MOO2 for short). The mod is currently following in NCCSavage's footsteps and receives occasional help from many quarters.
So what is Master of Orion? Originally a space-based strategy game, somewhat similar to Civilization, featuring 7 races in the 1st edition, 11 in the 2nd and 16 in the 3rd.
You may or may not recall that the Fantastic Worlds expansion of Civilization 2 included a simplified MOOjr scenario. Here's some lines of my redo of that scenario:
Expand your empire by founding new colonies, seek out rival races, conquer alien worlds and then attack Orion and finally defeat the Antarans to become MASTER OF ORION.
This version greatly expands on the original MOOjr scenario by using a custom made map, adding many new units, Wonders, advances and greatly expanding the terrain, while several original units, buildings and Wonders have been edited to get a perfect Master of Orion jr feel.
The 7 races present are:
- Humans
- Sakkra
- Psilon
- Klackon
- Gnolam
- Darloks
- Elerians.
Aliens include several non-player races (Meklars, Silicoids, Alkari, etc.).
It featured all the races now present in MOO2Civ, on which some detailed infos are uploaded here: http://forums.civfanatics.com/showpo...4&postcount=20
What is this mod about?
MOO2Civ is an attempt to recreate the MoO/MoO II/MoO III series civstyle. Originally released by NCCSavage mid-2007 as sort of a Civ-conversion of Master of Orion, based on the 2nd edition (MoO II or MOO2 for short). The mod is currently following in NCCSavage's footsteps and receives occasional help from many quarters.
So what is Master of Orion? Originally a space-based strategy game, somewhat similar to Civilization, featuring 7 races in the 1st edition, 11 in the 2nd and 16 in the 3rd.
You may or may not recall that the Fantastic Worlds expansion of Civilization 2 included a simplified MOOjr scenario. Here's some lines of my redo of that scenario:
Expand your empire by founding new colonies, seek out rival races, conquer alien worlds and then attack Orion and finally defeat the Antarans to become MASTER OF ORION.
This version greatly expands on the original MOOjr scenario by using a custom made map, adding many new units, Wonders, advances and greatly expanding the terrain, while several original units, buildings and Wonders have been edited to get a perfect Master of Orion jr feel.
The 7 races present are:
- Humans
- Sakkra
- Psilon
- Klackon
- Gnolam
- Darloks
- Elerians.
Aliens include several non-player races (Meklars, Silicoids, Alkari, etc.).
It featured all the races now present in MOO2Civ, on which some detailed infos are uploaded here: http://forums.civfanatics.com/showpo...4&postcount=20
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