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Which is the "best" way to create/edit a mod in Civ IV?

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  • Which is the "best" way to create/edit a mod in Civ IV?

    the title says it all. here's the details on what i mean by each of the options:

    WorldBuilder: includes using the in-game WorldBuilder and editing the WBS file
    XML: copying XML and building a mod by editing the XML
    Python: creating scripts, etc. using Python
    DLL: editing the DLL files
    idk and idc: u aren't sure, you don't care, or u just aren't a modder

    i'd love it if u posted when u vote so i can get an idea of why u voted the way u did
    0
    WorldBuilder
    0%
    0
    XML
    0%
    0
    Python
    0%
    0
    DLL
    0%
    0
    idk and idc
    0%
    0
    "Like Joseph Stalin, and Gandhi.
    I'm the Cult of Personality,
    Cult of Personality,
    Cult of Personality." ~ "Cult of Personality" by Living Colour

  • #2
    You lack an option "It depends".
    There's not best way, it jsut depends on what kind of mod you want to do. I'd say WorldBuilder is not for modding but just simple scenario creation, but apart from that, all answers are valid but it just depends.
    So I vote it depends, which is not an option.
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

    Comment


    • #3
      updated poll/thread found here
      "Like Joseph Stalin, and Gandhi.
      I'm the Cult of Personality,
      Cult of Personality,
      Cult of Personality." ~ "Cult of Personality" by Living Colour

      Comment

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