I'm modding the BtS scifi mod Final Frontier for my own purposes. For most easier edits the CivWiki helps a lot, but there are some things I don't quite understand yet:
- FF has no own victory or wonder movies. Say I wanted to add a victory movie, is it just enough to put .bik files called "Conquest", "Domination" etc. under (mod folder)\Assets\Art\Movies\Victory\ - and then the game will use them for the appropriate type of victory? Or do I need to tell the mod that in some xml file, and if so which one?
- Can you mod how much experience is needed for a unit to reach the next promotion? I skimmed through the CIV4UnitInfos.xml, but unless I overlooked it there doesn't seem to be a value to edit this?
- Also in the CIV4UnitInfos.xml there's the entry iExtraCost value (Wiki say its for gold you have to pay for every Unit built) - would that work with negative values, so that a unit actually generates additional gold?
Well, any help would be nice
edit:
Oh and another one: how you disable a certain generic unit for a certain civ? The CivWiki says you can do that by editing the unit entries in CIV4CivilizationInfos.xml, but how exactly? Can you just remove a ... entry there?
- FF has no own victory or wonder movies. Say I wanted to add a victory movie, is it just enough to put .bik files called "Conquest", "Domination" etc. under (mod folder)\Assets\Art\Movies\Victory\ - and then the game will use them for the appropriate type of victory? Or do I need to tell the mod that in some xml file, and if so which one?
- Can you mod how much experience is needed for a unit to reach the next promotion? I skimmed through the CIV4UnitInfos.xml, but unless I overlooked it there doesn't seem to be a value to edit this?
- Also in the CIV4UnitInfos.xml there's the entry iExtraCost value (Wiki say its for gold you have to pay for every Unit built) - would that work with negative values, so that a unit actually generates additional gold?
Well, any help would be nice
edit:
Oh and another one: how you disable a certain generic unit for a certain civ? The CivWiki says you can do that by editing the unit entries in CIV4CivilizationInfos.xml, but how exactly? Can you just remove a
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