Earth 1000AD and the Medieval Age v3.00
BtS 3.17 compatable!
Uploaded on January 30 2009
Welcome to the year of 1000AD. Here you will be able to play as the Sung (Chinese), Holy Roman Empire, Mongolians, Vikings, Fatimid Caliphite, Byzantines, Scottish and many more. You will be able to fight in the crusades or try to live up to the Mongolian legacy. There are many other challenges that you will face, some of which are, keeping your empire and defending against the Mongolian Hordes, build a strong and long lasting Islamic empire while conquering Europe, conquer the Americas while defending against European invaders, and conquering the known world and maintaining a standing government.
Whats happening in the World:
The year is 1000AD. The Vikings are attacking and plundering Europe, while they explore and settle North America. Elsewhere the Arabs are trying to maintain there empire while fending off invaders. And in the far East the Koryons and the Khitans are in a struggle for dominance, while the; Sung, Khmers, Japanese, and Tu-Fan empires are flourishing and begining to explore the west and establish trade with European Civilizations. And in the Americas the Mayan Civilization is dwindling but still trying to establish a long lasting form of government. And in Africa the Bantu tribes are begining to establish trade with the Arabians, while setting up settlements and developing technology that will help them survive the test of time.
Scenario Description:
"1000AD" is the starting date of this scenario. I have civs placed with cities and techs. This is basically a picture of what the world looked like in 1000AD. "The Medieval Age" is referring to the events that try to make the game go more historical. Their are new events like "Mongol Unity" and "The Crusades". "Mongol unity" establishes the Mongolian Horde. And "The Crusades" calls for the recapture of the Holy land. It uses an SDK that allows for 40 civs. Currently I have 37 civilizations which makes "Earth 1000AD and the Medieval Age" one of if not the biggest scenario ever made for Civilization.
Future plans:
For version 3.00 I hope to add at least 1 new civilization which the Aboriginal Tribes of Australia. I also want to add new events that go up through the medieval age and help shape history by directing wars and vassal agreements. I will also assign trade agreements between nations. Remake the tech tree so it only stretch's from 1000AD to 1500AD. And add units and buildings that historically were used at this time. Make it so throughout history your leaders name, animation, and attitude change to help dipict the leader that ruled at that time in history (I'll probably put one well known leader for every 100 years for civs, this way every hundred years the game will have a major turn in events). It will also make it more fun because you could have super relations with a leader but then a new leader steps in your relations could drop drastically. I also hope to get custom leader heads for all the leaders in the game. I'm also planning on making a "Europe 1000AD and the Medieval Age" that will be a map of only Europe. And I am also working on a giant earth map a bit delayed but still going, when it's complete I will transfer my current Earth 1000AD map onto it so we have a bigger playing map to use.
Download Here
Credits and Special thanks:
The Navy Seal for making the scenario, researching important events, civilizations etc. and making the scenario a reality.
Zebra 9 for python coding and events.
Strategyonly for updating the map to BtS compatiblity.
Rhye for the map.
The Civfanatics community and everyone that stood behind me during my Warlords version, and who's standing behind me now, I really appreciate your support and feedback that helps make that game more enjoyable.
BtS 3.17 compatable!
Uploaded on January 30 2009
Welcome to the year of 1000AD. Here you will be able to play as the Sung (Chinese), Holy Roman Empire, Mongolians, Vikings, Fatimid Caliphite, Byzantines, Scottish and many more. You will be able to fight in the crusades or try to live up to the Mongolian legacy. There are many other challenges that you will face, some of which are, keeping your empire and defending against the Mongolian Hordes, build a strong and long lasting Islamic empire while conquering Europe, conquer the Americas while defending against European invaders, and conquering the known world and maintaining a standing government.
Whats happening in the World:
The year is 1000AD. The Vikings are attacking and plundering Europe, while they explore and settle North America. Elsewhere the Arabs are trying to maintain there empire while fending off invaders. And in the far East the Koryons and the Khitans are in a struggle for dominance, while the; Sung, Khmers, Japanese, and Tu-Fan empires are flourishing and begining to explore the west and establish trade with European Civilizations. And in the Americas the Mayan Civilization is dwindling but still trying to establish a long lasting form of government. And in Africa the Bantu tribes are begining to establish trade with the Arabians, while setting up settlements and developing technology that will help them survive the test of time.
Scenario Description:
"1000AD" is the starting date of this scenario. I have civs placed with cities and techs. This is basically a picture of what the world looked like in 1000AD. "The Medieval Age" is referring to the events that try to make the game go more historical. Their are new events like "Mongol Unity" and "The Crusades". "Mongol unity" establishes the Mongolian Horde. And "The Crusades" calls for the recapture of the Holy land. It uses an SDK that allows for 40 civs. Currently I have 37 civilizations which makes "Earth 1000AD and the Medieval Age" one of if not the biggest scenario ever made for Civilization.
Future plans:
For version 3.00 I hope to add at least 1 new civilization which the Aboriginal Tribes of Australia. I also want to add new events that go up through the medieval age and help shape history by directing wars and vassal agreements. I will also assign trade agreements between nations. Remake the tech tree so it only stretch's from 1000AD to 1500AD. And add units and buildings that historically were used at this time. Make it so throughout history your leaders name, animation, and attitude change to help dipict the leader that ruled at that time in history (I'll probably put one well known leader for every 100 years for civs, this way every hundred years the game will have a major turn in events). It will also make it more fun because you could have super relations with a leader but then a new leader steps in your relations could drop drastically. I also hope to get custom leader heads for all the leaders in the game. I'm also planning on making a "Europe 1000AD and the Medieval Age" that will be a map of only Europe. And I am also working on a giant earth map a bit delayed but still going, when it's complete I will transfer my current Earth 1000AD map onto it so we have a bigger playing map to use.
Download Here
Credits and Special thanks:
The Navy Seal for making the scenario, researching important events, civilizations etc. and making the scenario a reality.
Zebra 9 for python coding and events.
Strategyonly for updating the map to BtS compatiblity.
Rhye for the map.
The Civfanatics community and everyone that stood behind me during my Warlords version, and who's standing behind me now, I really appreciate your support and feedback that helps make that game more enjoyable.
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