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  • Global Warming mod

    Global Warming mod 1.0

    In general this mod makes global warming less likely, less severe, and easier to counter. In the case of maps with heavy snow and tundra it might even be beneficial.

    Features
    - Includes BTS 3.17 Unofficial Patch 0.21
    - Global Warming can hit ocean tiles and remove ice
    - Ice adds to global warming defence like forests/jungles
    - Terrain doesn't go directly to desert when hit. They go Snow>Tundra>Grassland>Plains>Desert.
    - Running environmentalism (or any civic modded to increase health) increases the value of features that add to global warming defence. In GlobalDefinesAlt.xml as TREEHUGGER_DEFENSE_BONUS
    - Recycling Centers negate buildings bad health effect on global warming as well as on the city.
    - Bad health from power and bonuses (resources) added to global warming calculation. (Public transportation building does not reduce global warming from oil's bad health)
    - Weight of bad building health in global warming calculation decreased from 20 to 10. In GlobalDefinesAlt.xml as GLOBAL_WARMING_UNHEALTH_WEIGHT
    - Weight of power bad health set to 5. In GlobalDefinesAlt.xml as GLOBAL_WARMING_POWER_WEIGHT
    - Weight of bonus bad health set to 5. In GlobalDefinesAlt.xml as GLOBAL_WARMING_BONUS_WEIGHT
    - Option in custom game to have desert tiles that are adjacent to water without hills or peaks turn to coast tiles if hit with global warming.
    - Snow/tundra tiles with forests melt before the forest is destroyed.
    - Forests on grasslands become jungles with global warming
    - Different global warming defence values for different features
    - Separates the effects of nuclear weapons from global warming to have nuclear winter. Drops fallout and may freeze tiles. Plains and grasslands>tundra>snow.

    Possible future features:
    - Version compatible (i.e. easily merged) with Better A.I. mod
    - Plains tiles with food resource will lose the resource instead of becoming desert.
    - More variation in GWDefence value of forests based on improvements built on the tile, if it's being worked etc.
    - Late game national or world project that regrows forests/jungles and upgrades some deserts to plains.
    All those are dependent on if they are possible and if I know how to accomplish them.

    Thanks to xienwolf, Dresden, and EmperorFool for help decrypting and writing code I didn't understand.
    Attached Files
    Last edited by MinorAnnoyance; January 11, 2009, 12:49.

  • #2
    what expansions would i need for this mod?

    I have the bts. would i need warlords to run this mod?

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    • #3
      Originally posted by kshatriya View Post
      I have the bts. would i need warlords to run this mod?
      Nope

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