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Mod Request: Global Governor rules on specalists

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  • Mod Request: Global Governor rules on specalists

    I would like to see some sort of global screen that would allow / disallow governors from choosing certain specalists in all cities.

    All of these would be check boxes, checked
    e.g.

    Governors can use Spy Specalists : checked / unchecked
    Governors can use Artist Specalists : checked / unchecked

    etc.

    This would greatly reduce the Micromanagement needed to keep vetoing undesirable specalist selections chosen by governors when the population grows / completes wonder going to non wonder / completes worker or settler going to non worker settler.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

  • #2
    That might be nice but you can do much of this now by forcing your first specialist in each city.

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    • #3
      Not really; cities grow from no specalists desired to one specalist desired.
      And cities also grow past max the specalist you selected allowed and then choose undesirable specalist for the next.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

      Comment

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