Wolfshanze Industrial Age Enhancement Mod
NOW AT v2.85 (as-of 27-Oct-2008)
For Use with BtS v3.17
Click Here to see the Wolfshanze Mod Video Introduction
***
Download Here (385MB):
BtS Wolfshanze Mod v2.85
***
This mod is an enhancement to the base gameplay of Civ4 BtS, and should be used as a direct replacement for basic random games... it focuses greatly on several missing unit classes between the 1850s to the 1920s (between Ironclad Monitors and WWII-style battleships), including many new naval classes and full support for WWI units, including a full WWI air war. Nuclear explosions have been enhanced. Also, Hitler, Hirohito, Ho-Chi Minh, Cleopatra, Caligula, Emperor Meiji, Napoleon III, Lenin, Lech Walesa, Kim Jong-il & Ronald Reagan are now available to fight for or against for their respective civs. Three all-new civs have been added in the Austrian, Polish and Vietnamese empires. New flags for most nations enhance the look of many civs. Cities are nation/civ-specific in look. Countless new unit graphics have been added, most of which are nation/ethnic-specific... very little has been changed in game mechanics, mostly new looks or filling the gaps in the progression of units. In-short, this mod will play much like vanilla Civ4... but it will look a lot better and offer you more choices in units and civs to use. This mod is for Civilization IV: Beyond the Sword.
***********
Description
***********
Using the graphics made by Refar, Ekmek, NikNaks, Capo, Coyote, Bernie, Elhoim, kodzi, Danrell, Hadrean, Snafusmith, Bernie, GeneralMatt, Houman and others (I lost track... lots of folks though!). Also, special thanks to Xenomorph for his help with both some artwork, and most especially his DLL, Python and XML help, and to Arian for his video introduction to the Wolfshanze Mod! I created this mod with a blend of new units to cover the 19th and 20th century in naval warfare, WWI units, and expanded unit/national diversity, as well as putting the leaders of Hirohito and Hitler into the game.
****************
New Unit Classes
****************
Battering Ram
Capped Ram
Cog
Galleass
Bombard
Ironclad Cruiser
Ironclad Battleship
Protected Cruiser
Pre-Dreadnought
Destroyer Escort
Dreadnought
Heavy Cruiser
Boomer Submarine
Early Tank
Heavy Tank
Early Fighter
Early Bomber
Light Bomber
Seaplane
Jet Bomber
UAV
************************
New Graphics & Diversity
************************
Too many changes to list separately. Let's just say there's been a huge improvement in unit and city diversity... Japanese units and cities will look Japanese, German units and cities will look German, African units and cities will look African, etc, etc.
************************
Multiple Naval Enhancements
************************
Naval gameplay has been significantly improved. Naval units have been broken-into multiple "Ages" such-as the "Age of Sail", "Age of Steam" and "Dreadnought Age" to show major revolutions in naval warfare. New ages of naval units tend to trump older ones, and multiple new naval units have been added, especially in the Medieval and Industrial Ages (such-as coal-fired navies).
****************
Gameplay Changes
****************
Maceman renamed to Heavy Foot Soldier (for more varied flavor units)
Cannons now available with Chemistry
Airships now require Physics AND Combustion
Grenadiers now have city-attack bonus instead of Rifleman attack bonus
Submarines now available with Electricity and Combustion
Attack Subs now available with Fission and Rocketry and attack value raised
Stealth Bomber range increased to 16
Carrier combat value increased to 18
Rocketry Tech now requires Flight + Artillery
AT Infantry now require Rocketry
SAM Infantry now require Rocketry + Satellites
Global Warming will drop fallout on random tiles instead of turning random tiles into desert
Whaling becomes obsolete with Ecology instead of Combustion
New tech "Air Superiority" as a tech-requirement for WWII aircraft
New tech "Muskets" as a tech-requirement for Musketmen (Gunpowder now allows for the new "Bombard" unit)
Paratroopers and the Pentagon now become available with "Air Superiority"
Naval vessels recategorized into six distinct ages of seapower
Two new promotions are available for the more modern ships... "Damage Control" and "Gunnery Control"
Holy Roman Empire renamed to "Austrian Empire"
Submarines and Attack Submarines now have "flanking attack" on transports.
Light Bombers and modern Jet Strike Fighters can now attack with "lethality" on ground/naval targets
Custom Gamecore DLL changes (BtS v3.17)... removal of custom Gamecore will remove these features:
Full support for 40-civs in a single scenario
Solver's 0.19 Unofficial Patch Changes
Lt.Bob's Nuclear Fallout instead of desertification in Global Warming
Aerial Recon Missions can now be intercepted
**********
Miscellaneous
**********
Officially compatible with version 3.17 of BtS (fully featured)... no support for v3.13 (you really should upgrade).
All graphics files have been PAK'd to dramatically decrease load time.
Not compatible with any previous saves, default or Wolfshanze Mod... just start a new game!
************
Installation
************
1. Remove any previous version of the Wolfshanze Mod from your Program Files\Sid Meier's Civilization IV\BtS\Mods\ directory.
2. Unzip the new mod files to your Program Files\Sid Meier's Civilization IV\BtS\Mods\ directory.
3. Start up BtS.
4. Go to Advanced-Load Mod.
5. Load the "Wolfshanze" mod.
6. You can now use all that is in this mod!
***********************************************
To ALWAYS load the game with the Wolfshanze mod
***********************************************
In My Documents/My Games/Beyond the Sword, open CivilizationIV.ini and where it says:
Quote:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0
Change it to:
Quote:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Wolfshanze
***
Download Here (385MB):
BtS Wolfshanze Mod v2.85
Alternate Download Link: http://files.filefront.com/Civ4+BtS+.../fileinfo.html
NOW AT v2.85 (as-of 27-Oct-2008)
For Use with BtS v3.17
Click Here to see the Wolfshanze Mod Video Introduction
***
Download Here (385MB):
BtS Wolfshanze Mod v2.85
***
This mod is an enhancement to the base gameplay of Civ4 BtS, and should be used as a direct replacement for basic random games... it focuses greatly on several missing unit classes between the 1850s to the 1920s (between Ironclad Monitors and WWII-style battleships), including many new naval classes and full support for WWI units, including a full WWI air war. Nuclear explosions have been enhanced. Also, Hitler, Hirohito, Ho-Chi Minh, Cleopatra, Caligula, Emperor Meiji, Napoleon III, Lenin, Lech Walesa, Kim Jong-il & Ronald Reagan are now available to fight for or against for their respective civs. Three all-new civs have been added in the Austrian, Polish and Vietnamese empires. New flags for most nations enhance the look of many civs. Cities are nation/civ-specific in look. Countless new unit graphics have been added, most of which are nation/ethnic-specific... very little has been changed in game mechanics, mostly new looks or filling the gaps in the progression of units. In-short, this mod will play much like vanilla Civ4... but it will look a lot better and offer you more choices in units and civs to use. This mod is for Civilization IV: Beyond the Sword.
***********
Description
***********
Using the graphics made by Refar, Ekmek, NikNaks, Capo, Coyote, Bernie, Elhoim, kodzi, Danrell, Hadrean, Snafusmith, Bernie, GeneralMatt, Houman and others (I lost track... lots of folks though!). Also, special thanks to Xenomorph for his help with both some artwork, and most especially his DLL, Python and XML help, and to Arian for his video introduction to the Wolfshanze Mod! I created this mod with a blend of new units to cover the 19th and 20th century in naval warfare, WWI units, and expanded unit/national diversity, as well as putting the leaders of Hirohito and Hitler into the game.
****************
New Unit Classes
****************
Battering Ram
Capped Ram
Cog
Galleass
Bombard
Ironclad Cruiser
Ironclad Battleship
Protected Cruiser
Pre-Dreadnought
Destroyer Escort
Dreadnought
Heavy Cruiser
Boomer Submarine
Early Tank
Heavy Tank
Early Fighter
Early Bomber
Light Bomber
Seaplane
Jet Bomber
UAV
************************
New Graphics & Diversity
************************
Too many changes to list separately. Let's just say there's been a huge improvement in unit and city diversity... Japanese units and cities will look Japanese, German units and cities will look German, African units and cities will look African, etc, etc.
************************
Multiple Naval Enhancements
************************
Naval gameplay has been significantly improved. Naval units have been broken-into multiple "Ages" such-as the "Age of Sail", "Age of Steam" and "Dreadnought Age" to show major revolutions in naval warfare. New ages of naval units tend to trump older ones, and multiple new naval units have been added, especially in the Medieval and Industrial Ages (such-as coal-fired navies).
****************
Gameplay Changes
****************
Maceman renamed to Heavy Foot Soldier (for more varied flavor units)
Cannons now available with Chemistry
Airships now require Physics AND Combustion
Grenadiers now have city-attack bonus instead of Rifleman attack bonus
Submarines now available with Electricity and Combustion
Attack Subs now available with Fission and Rocketry and attack value raised
Stealth Bomber range increased to 16
Carrier combat value increased to 18
Rocketry Tech now requires Flight + Artillery
AT Infantry now require Rocketry
SAM Infantry now require Rocketry + Satellites
Global Warming will drop fallout on random tiles instead of turning random tiles into desert
Whaling becomes obsolete with Ecology instead of Combustion
New tech "Air Superiority" as a tech-requirement for WWII aircraft
New tech "Muskets" as a tech-requirement for Musketmen (Gunpowder now allows for the new "Bombard" unit)
Paratroopers and the Pentagon now become available with "Air Superiority"
Naval vessels recategorized into six distinct ages of seapower
Two new promotions are available for the more modern ships... "Damage Control" and "Gunnery Control"
Holy Roman Empire renamed to "Austrian Empire"
Submarines and Attack Submarines now have "flanking attack" on transports.
Light Bombers and modern Jet Strike Fighters can now attack with "lethality" on ground/naval targets
Custom Gamecore DLL changes (BtS v3.17)... removal of custom Gamecore will remove these features:
Full support for 40-civs in a single scenario
Solver's 0.19 Unofficial Patch Changes
Lt.Bob's Nuclear Fallout instead of desertification in Global Warming
Aerial Recon Missions can now be intercepted
**********
Miscellaneous
**********
Officially compatible with version 3.17 of BtS (fully featured)... no support for v3.13 (you really should upgrade).
All graphics files have been PAK'd to dramatically decrease load time.
Not compatible with any previous saves, default or Wolfshanze Mod... just start a new game!
************
Installation
************
1. Remove any previous version of the Wolfshanze Mod from your Program Files\Sid Meier's Civilization IV\BtS\Mods\ directory.
2. Unzip the new mod files to your Program Files\Sid Meier's Civilization IV\BtS\Mods\ directory.
3. Start up BtS.
4. Go to Advanced-Load Mod.
5. Load the "Wolfshanze" mod.
6. You can now use all that is in this mod!
***********************************************
To ALWAYS load the game with the Wolfshanze mod
***********************************************
In My Documents/My Games/Beyond the Sword, open CivilizationIV.ini and where it says:
Quote:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0
Change it to:
Quote:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Wolfshanze
***
Download Here (385MB):
BtS Wolfshanze Mod v2.85
Alternate Download Link: http://files.filefront.com/Civ4+BtS+.../fileinfo.html
Code:
http://files.filefront.com/Civ4+BtS+WolfshanzeMod+285zip/;12181276;/fileinfo.html
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