Scorched Earth for Beyond the Sword 3.13!
As opposed to most of my other Mod Components, this one is purely aesthetic. Ever wanted to see plumes of smoke from the battleground? Well this Mod is for you.
Instructions:
1. Download the mod. http://forums.civfanatics.com/downlo...o=file&id=7931
2. Install and select your Mods folder: ..\Sid Meiers Civilization 4\Beyond the Sword\Mods\
3. Launch BtS and switch to mod ScorchedEarth.
4. Play as you normally would.
Information:
This Mod adds Battle Effects to the map. Whenever combat occurs in a plot, then a random Battle Effect is placed in that plot. This gives the impression of war damaging the landscape. Any such plot under a Battle Effect will lose gold and food production as a result of the battle. Each combat will add two turns of Battle Effect to the plot, and additional combats on that plot will lengthen the effect (EG: 2 combats = 4 turns of Battle Effect).
Known Issue:
Due to only being allowed one feature per plot, forest/jungle/oasis/radiation is temporarily not seen during the Battle Effect. A concerted effort to add Modders own effects to the forest/jungle/oasis/radiation NIF files will fix this problem.
Mod-Makers:
This is where the Mod is fantastic for other Modders wanting to utilize these Battle Effects.
By changing the information in CIV4ArtDefines_Feature.xml and CIV4FeatureInfos.xml you can create ANY Battle Effect you want. I have used smoke plumes but you could have any effect. Craters, raging fires, smoke, explosions, etc.
Rules:
1. GlobalDefinesAlt.xml contains a tag NUM_BATTLE_EFFECTS which stores the number of Battle Effects you use in your Mod.
2. CIV4FeatureInfos.xml: All Battle Effects MUST be the last features in this file. Usage in the engine is based on the last features in the XML based on the number NUM_BATTLE_EFFECTS.
3. The ambient sound effect used can be changed. Just place your own ambient sound effect in \Assets\Sounds\Ambient\ replacing battleloop.wav.
The second image better shows the plumes of smoke from the battlegrounds.
As opposed to most of my other Mod Components, this one is purely aesthetic. Ever wanted to see plumes of smoke from the battleground? Well this Mod is for you.
Instructions:
1. Download the mod. http://forums.civfanatics.com/downlo...o=file&id=7931
2. Install and select your Mods folder: ..\Sid Meiers Civilization 4\Beyond the Sword\Mods\
3. Launch BtS and switch to mod ScorchedEarth.
4. Play as you normally would.
Information:
This Mod adds Battle Effects to the map. Whenever combat occurs in a plot, then a random Battle Effect is placed in that plot. This gives the impression of war damaging the landscape. Any such plot under a Battle Effect will lose gold and food production as a result of the battle. Each combat will add two turns of Battle Effect to the plot, and additional combats on that plot will lengthen the effect (EG: 2 combats = 4 turns of Battle Effect).
Known Issue:
Due to only being allowed one feature per plot, forest/jungle/oasis/radiation is temporarily not seen during the Battle Effect. A concerted effort to add Modders own effects to the forest/jungle/oasis/radiation NIF files will fix this problem.
Mod-Makers:
This is where the Mod is fantastic for other Modders wanting to utilize these Battle Effects.
By changing the information in CIV4ArtDefines_Feature.xml and CIV4FeatureInfos.xml you can create ANY Battle Effect you want. I have used smoke plumes but you could have any effect. Craters, raging fires, smoke, explosions, etc.
Rules:
1. GlobalDefinesAlt.xml contains a tag NUM_BATTLE_EFFECTS which stores the number of Battle Effects you use in your Mod.
2. CIV4FeatureInfos.xml: All Battle Effects MUST be the last features in this file. Usage in the engine is based on the last features in the XML based on the number NUM_BATTLE_EFFECTS.
3. The ambient sound effect used can be changed. Just place your own ambient sound effect in \Assets\Sounds\Ambient\ replacing battleloop.wav.
The second image better shows the plumes of smoke from the battlegrounds.
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