fungal blooms are rather intense. if you don't have the base to send someone back in to get it, you're going to get screwed. i'd be in favor of having some kind of graded curve as to a bases negative impact depending on technology level, industry, etc. there ought to be a way to offset any sort of negative impact by the use of tiled improvements: maybe make the 'centauri preserve' upgrade over time and provide greater benefits? perhaps include a 'planet' slider?
i would make fungal blooms rarer, but they can appear anywhere. should there be a minor bloom and a major bloom? one could make the minor obey the current rules and be largely an inconvenience; the major one could be rare, but savage.
i like how the borders work in this and the influence of a base isn't really that much, and is modestly difficult to raise. i like how the tech tree progresses, and the mechanics of said tech tree appear to be different enough from regular Civ.
i have some other ideas, but i'll try to get to the datalinks and we'll go from there.
i would make fungal blooms rarer, but they can appear anywhere. should there be a minor bloom and a major bloom? one could make the minor obey the current rules and be largely an inconvenience; the major one could be rare, but savage.
i like how the borders work in this and the influence of a base isn't really that much, and is modestly difficult to raise. i like how the tech tree progresses, and the mechanics of said tech tree appear to be different enough from regular Civ.
i have some other ideas, but i'll try to get to the datalinks and we'll go from there.
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