I'd like to find or create a modification that does two things:
Prohibits the AI or player from building a new city where it's full "fat cross" full work area would in any way overlap with another city's full "fat cross" work area. It's a nitpick I have that constantly frustrates me in all Civ games. City overlap is the only thing I find really annoying - I feel compelled to raze and rebuild after I conquer an AI city, which is not very efficient. I think setting a minimum build limit of four squares between cities would do it. I still like the restriction of not being able to build cities in a square bordering another civ's culture.
Modify start positions. Make it so if any start position (for the AI or player) would be located within a certain distance of a coastal tile (say two to three squares), then move it to the nearest non-mountain land tile bordering the nearest coastal tile. I hate building to find right away that I was right by the ocean and could have had sea access, but didn't see it or would have had to spend three or more turns losing time to move there because of forest or what-have-you.
Anyway, I've been hunting around for a mod that does one or both of these things, but without luck. Anyone know of a mod that does? If not, I'm willing to try to learn to make it myself. But I'd be starting from scratch - I mean *really* from scratch - I don't know the first thing about programming. Would the sticky guide on this page tell me 100 percent of what I need to know to make my mod? If not, what else should I read?
Sorry for all the questions, but thanks for any answers.
Prohibits the AI or player from building a new city where it's full "fat cross" full work area would in any way overlap with another city's full "fat cross" work area. It's a nitpick I have that constantly frustrates me in all Civ games. City overlap is the only thing I find really annoying - I feel compelled to raze and rebuild after I conquer an AI city, which is not very efficient. I think setting a minimum build limit of four squares between cities would do it. I still like the restriction of not being able to build cities in a square bordering another civ's culture.
Modify start positions. Make it so if any start position (for the AI or player) would be located within a certain distance of a coastal tile (say two to three squares), then move it to the nearest non-mountain land tile bordering the nearest coastal tile. I hate building to find right away that I was right by the ocean and could have had sea access, but didn't see it or would have had to spend three or more turns losing time to move there because of forest or what-have-you.
Anyway, I've been hunting around for a mod that does one or both of these things, but without luck. Anyone know of a mod that does? If not, I'm willing to try to learn to make it myself. But I'd be starting from scratch - I mean *really* from scratch - I don't know the first thing about programming. Would the sticky guide on this page tell me 100 percent of what I need to know to make my mod? If not, what else should I read?
Sorry for all the questions, but thanks for any answers.
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