Well i was happy with the inclusion of the Big and Small map type but wasnt altogether pleased with the results. Mainly the over abdunance of "small" islands and lack of any wide oceans. I tinkered around a bit with the py file and found that essentially allowing the islands to be turned into coninents produced some very interesting results especially when I increased the water value. Basically I got what I have been looking for for awhile the vanilla map/terrain generator using the fractal generator and giving organic looking continents and islands. You can play around and get pangea type maps but still have an island or a tiny chain floating our in the ocean or an abundance of other organic looking type maps. The picture is from the default settings which is large islands, normal continents, and 5% additional water (5% of the original value not 100%).
I was playing around alot with the settings and decided to just go ahead and add it to the menu options and once I did that I figured I'd post it for the community. I also like the community map mods but feel this is more of an enhancement to the vanilla game instead of a complete new mod, like Tectonics.
Please let me know what you think! Also if someone can show me how to properly pass a global variable to the TerrainGenerator Call I will add some options for more less desert, and tundra ice latitudes.
Changes
Raised Tundra and Ice latitude
Decreased Desert by 33% of original Value
Incresed Plains by 33% of original Value
Added options for larger Islands (basically reaching continent size)
What I understand about the "Grain" Value
1: Massive Continent/Island
2: Normal Continent/Island
3: Snaky Continent/Island
4: Normal Island
5: Tiny Island
Changed Default to "Mixed-In Islands" but the seperate Islands gives a hemisphere type of map but more organic than default hemispheres.
Mess around try out the Massive Continents with Massive/Huge/Large Islands with Speration both on and off, crank up sealevel to high and add 15 % water (i havent had time to see all the possible combos, some pretty interesting maps. I think alot of it comes from the creator of Big and Small throwing in some small islands right from the start of the map creation.
I was playing around alot with the settings and decided to just go ahead and add it to the menu options and once I did that I figured I'd post it for the community. I also like the community map mods but feel this is more of an enhancement to the vanilla game instead of a complete new mod, like Tectonics.
Please let me know what you think! Also if someone can show me how to properly pass a global variable to the TerrainGenerator Call I will add some options for more less desert, and tundra ice latitudes.
Changes
Raised Tundra and Ice latitude
Decreased Desert by 33% of original Value
Incresed Plains by 33% of original Value
Added options for larger Islands (basically reaching continent size)
What I understand about the "Grain" Value
1: Massive Continent/Island
2: Normal Continent/Island
3: Snaky Continent/Island
4: Normal Island
5: Tiny Island
Changed Default to "Mixed-In Islands" but the seperate Islands gives a hemisphere type of map but more organic than default hemispheres.
Mess around try out the Massive Continents with Massive/Huge/Large Islands with Speration both on and off, crank up sealevel to high and add 15 % water (i havent had time to see all the possible combos, some pretty interesting maps. I think alot of it comes from the creator of Big and Small throwing in some small islands right from the start of the map creation.
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