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Modding questions on : Religion, Research, Slavery

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  • Modding questions on : Religion, Research, Slavery

    The purpose of this thread is t point to the two main issues I have about cIV - and to wonder if they are mod-able.

    RELIGION
    As I understand it, religion in cities is taken completely binary. A city is either Christian/Non-Christian, Jewish/Non-Jewish, etc.

    In my opinion, it does not reflect any kind of reality of the spread and the importance of religions.
    Indeed, there should be some "weight" added to religions (ie, in a city with 8 population points, 6 are [Religion_A], 1 are [Religion_B], 1 non-religious.

    This would model the actual religious themes in a best way, I think.
    Does anyone knows wheter it's modable ?

    RESEARCH
    I have been playing the gorgeous mod Fall From Heaven II, and I have played Master of Magic; I am very interested in the options of having several tech trees researchable at the same time, through different ways.

    I was wondering whether it was possible to create several research trees (ie: You put your Flasks to research Metallurgy, and something else to research Necromancy).

    The two idea I came up with would be

    1. Have a separate tech tree where [Tech_A] is given to everyone, and let people build [Building_A], once [Building_A] is built, you automatically unlock [Tech_B], abd its powers, also letting you building [Building_B], which will you let you unlock [Tech_C], and so on.

    That would equal to use shields (hammers) as a parrallel channel to research. I'm not sure whether it would ne doable through Great Persons or Culture. (Actually Im not even positive it would be doable as described)

    2. Ther eis only one research tree, but once you build a building, you unlock one (or more) building options (very MoM-ish). This could also be linked through research (ie. You need a [Building:Smith] to get a [Building:Forge], and a [Building:Forge] and [Tech:Secret of the Earth] to get a [Building:Fine Smith].

    SLAVERY
    To be continued, I am still thinking and how and why its not working.

    Thank you for your feedback
    "Just because you're paranoid doesnt mean there's not someone following me..."
    "I shall return and I shall be billions"

  • #2
    Relgion:

    You can mod religion stuff with C++, but it's be quite some work to do what you want. In particular, you have to manage slavery: A pop 3 city with 3 religions loses one pop point. What happens? You can't equate one pop point with 1 weight of religion except if you allow selective killing through slavery conquest. Design issues there, but feasible. I think it's unlikely to get done by anyone unless you want to do it yourself though.

    Research:
    You have bars for research, culture and gold. There will be one more for spying. It's probably possible to hook up a new one (f.e. magic researchh != tech research), but again a lot of work. You could also make use of great people point as research points: Allow research of magic techs through GPP. When a GPP of a given type is created, a new tech is discovered. Lots of possibilities again, but lots of work no matter what you choose.
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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