Announcement

Collapse
No announcement yet.

Civ Customiser

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Civ Customiser

    Civ Customiser for Warlords!

    Play with any leader, any traits, any starting techs, any UU's and any UB's for a Civ! Pick and choose how YOU want your leader setup.

    Instructions:
    1. Download the mod. Link: http://rtw.apolyton.net/files/CivCustomiser.zip
    2. Unzip to ..\Warlords\Mods\
    3. Launch Warlords and switch to mod CivCustomiser.
    4. Play as you normally would.

    How to use:
    The important section. How to "use" the mod.

    When you start a new game (Quick Game or Custom Game) you must choose the Civ you want to play. It doesn't matter about the leader as you can change that later.

    During startup of the game you'll be presented with windows which allow you to customise your Civ. Once finished you progress to the Dawn of Man window and start playing.

    Leader:



    This window allows you to pick a leader for your Civ. Simply click on the leader's name you wish to play.

    Traits:



    This window allows you to pick the traits for your leader. By clicking on the buttons you can turn that trait on or off. A current list of traits is always shown at the top of the window. Click Finished when you are completed.

    Starting Techs:



    This window allows you to set your starting techs. By clicking on the tech buttons you can turn it on or off. A current list of traits is always shown at the top of the window. Click Finished when you are completed.

    Unique Buildings:



    This window allows you to set your unique buildings. Each building class is listed and a pull-down list of all buildings in the game. To leave a building class using it's default building (EG: Barracks = Barracks) then simply leave the button on Default. To change a building class so you have a unique building use the pull-down list to select the replacement building (EG: Barracks = Ishkanda). Note that it is possible to have ANY building as that classes default (EG: Granary = Great Wall). And IT WILL WORK IN-GAME! Click Finished when you are completed.

    Unique Units:



    This window allows you to set your unique units. Each unit class is listed and a pull-down list of all units in the game. To leave a unit class using it's default unit (EG: Worker = Worker) then simply leave the button on Default. To change a unit class so you have a unique unit use the pull-down list to select the replacement unit (EG: Swordsman = Pretorian). Note that it is possible to have ANY unit as that classes default (EG: Warrior = Great Engineer). And IT WILL WORK IN-GAME! Click Finished when you are completed.

    After this you proceed normally for the game. You will notice that the Dawn of Man screen will update automatically with your changes.



    Enjoy the mod.
    Last edited by Dale; June 28, 2007, 15:49.

  • #2
    Dale

    Looks awesome

    To all,if you have not had the pleasure of being blessed by experiencing Dale's works, please try this one out when he does complete it

    Looking forward Dale

    Grandpa Troll
    Hi, I'm RAH and I'm a Benaholic.-rah

    Comment


    • #3
      I've a few questions.

      Do those pop up menus have a random option and, if so, how many options do they select - the default (2 traits, technologies, 1 unique building, unit)?

      How does it affect the AI civs? Are they default civs or do they recieve the same level of [random] variation as the human player?

      Finally, can I get those point and click menus to appear using python? They'd be perfect for something I want to include in my map script.

      Edit: If the customiser can pick random unique units and buildings for AI civs does it make each one exclusive so that only 1 civ can have any given unique unit (or trait combination for that matter)?
      Last edited by Thedrin; June 27, 2007, 17:55.
      LandMasses Version 3 Now Available since 18/05/2008.

      Comment


      • #4
        Originally posted by Thedrin
        I've a few questions.
        No probs.

        Do those pop up menus have a random option and, if so, how many options do they select - the default (2 traits, technologies, 1 unique building, unit)?
        No there's no random option as such. This mod is specifically for choosing your own options. And you can choose any number of them. IE: You could choose 5 traits, 7 techs, 2 UU's and 3 UB's if you wanted.

        How does it affect the AI civs? Are they default civs or do they recieve the same level of [random] variation as the human player?
        Human only. AI's are as set in xml/wbs files.

        Finally, can I get those point and click menus to appear using python? They'd be perfect for something I want to include in my map script.
        Sure can, all these windows are python windows.

        Edit: If the customiser can pick random unique units and buildings for AI civs does it make each one exclusive so that only 1 civ can have any given unique unit (or trait combination for that matter)?
        This mod doesn't affect AI's, and there's no "random" as such.

        Comment


        • #5
          First post updated with the mods information. It's released now.

          Comment


          • #6
            Pretty impressive. I'll have to try it out.

            Comment


            • #7
              First impressions: Looks good. I wish things were more alphabetized. Even better if the techs were sorted with the usual starting techs at the top, then alphabetized, then by age/alpha. Actually, I'm most interested in the starting techs alphabetized at the top.

              I'd like to see units & buildings alpha'd, though I understand having the unique ones under what they replace. (Better still would be having the regular/unique units/bldgs alpha'd at the top - the rest alpha'd after, though I don't see the need to change other units.)

              Minor thing: I did notice that I switched to quechua, but started with a warrior.

              Keep up the good work, Dale
              Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
              Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
              One more turn .... One more turn .... | WWTSD

              Comment


              • #8
                The list comes out in the order they are in the xml file. There's no sorting. So if a tech is first in the xml file (position 0) then it's first in the list on screen.

                Comment


                • #9
                  When I quit out of Civ and started up again later, loading the mod, the save game didn't have any of the customizations. UBs I had built were listed, and UUs I had started were still building, but build options were all regular, and included the regular buildings for which I had already built the corresponding UB.

                  I started a new game, did all the customizations, then loaded the save, had the customizations back, except Spiritual didn't work. It was listed, but I had anarchy.
                  Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
                  Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
                  One more turn .... One more turn .... | WWTSD

                  Comment


                  • #10
                    Whoah, Dale
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                    Comment


                    • #11
                      I've just incorporated 4 new options!

                      - Random Leader: You Only
                      - Random Leader: All Civs
                      - Random Traits: You Only
                      - Random Traits: All Civs

                      Works like a dream.

                      However, don't know how I'm going to go about the techs, UU's and UB's. It may be the next iteration comes out for BtS.

                      Comment


                      • #12
                        I played a short while last night

                        worked fine

                        The customization game crashed to desktop so I went normal

                        Just sharing

                        Gramps
                        Hi, I'm RAH and I'm a Benaholic.-rah

                        Comment


                        • #13
                          Awesome.

                          Also Montezuma has protective skirmishers. That's somewhat unnerving.
                          Last edited by Thedrin; June 29, 2007, 16:20.
                          LandMasses Version 3 Now Available since 18/05/2008.

                          Comment

                          Working...
                          X