I don't like how it applies the minerals at all right now, where it puts them to what you were building at the second they are chopped, instead of just giving you 20 minerals overflow and letting you choose where to put them before the end of the turn.
How it works right now is a pain for me because I like to use chop minerals for settlers, while not limiting my growth, so I have to make sure at the beginning of to switch, or the minerals go towards a barracks or warrior, or somehting that I did not want or need to build yet.
Instead, I'd like to see it work exactly as overflow does, you would have 20 minerals plus the city's production to play with and decide where it goes before the end of the turn.
My questions are:
1) Has some mod out there already done this? It seems like an obvious fix.
2) If it hasn't been done before, how hard would it be to mod in?
How it works right now is a pain for me because I like to use chop minerals for settlers, while not limiting my growth, so I have to make sure at the beginning of to switch, or the minerals go towards a barracks or warrior, or somehting that I did not want or need to build yet.
Instead, I'd like to see it work exactly as overflow does, you would have 20 minerals plus the city's production to play with and decide where it goes before the end of the turn.
My questions are:
1) Has some mod out there already done this? It seems like an obvious fix.
2) If it hasn't been done before, how hard would it be to mod in?
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