[YOU CHOOSE WHATS IN IT SO ASK!]
This is a new mod which started a few days ago and is very popular.
This mod is for those who think the Ancient/classical age is to short.
Do you hate how your macemen are taking over by rifleman then you get infantry.
Do you want more units in the earlier ages not just swordsman/axeman.
The only release of the game on other sites is the techs and here is a list of them.
Our forum is here.
1--------------------------
Fishing | Raft, Work Sea Tiles
Hunting | Training Grounds, Scout, Spearman I, Camp, Guerrilla II
Agriculture | Granary, Farm
Mysticism | Burial Ground, Witch Doctor
Stone Working | Workshop, Road, Stone appears
Animal Husbandry | Pasture
Irrigation | +1 farm
Pottery | Granary
2--------------------------
Ship Building | Ferry, work Boat, fishing boats
Archery | Archer
The Wheel | Chariot
Forestry | Carpenter, Herbalist, Chop Forest, Cover, Woodsman II
Masonry | Obelisk, Walls, Mason, Quarry, City Garrison II, Marble appears
Mining | Mine
Stone Weaponry | Axeman, Shock
Textiles | Weaver, Silk & Dyes appear
Ritual | Temple, Festival Square, religion 1
Art | Statue
3--------------------------
Trade | Market, Fishmonger, +1 trade route
Writing | Library, Open Borders
Government | Barracks, Palace
Copper Working | Copper Smith, +25% chop yield, Workshop, Combat III, Copper appears
Sailing |
Horseback Riding | Horseman, Formation, Guerrilla III
Taxation | Tax Collector, Police Station, Wealth
Monarchy |
Polytheism | Monasteries, religion 2
Priesthood | religion 3
4--------------------------
Alphabet | Research, Trade Technologies
Elephant Riding | Elephants
Painting | Gallery
Architecture | Architect, Aqueduct, Great Engineer
Music | Culture, Conservatory, Concert Hall
Bronze Working | Bronze Smith, Jeweller, Chariot 2, Tin appears,
Monotheism | religion 4
5------------------------------------------
Advanced Sailing | Harbour, Lighthouse, Navigation I, +1 movement on water
Education | School
Stirrup | Stable, Horse Archers, Flanking II
Code of Laws | Courthouse, Jail
Currency | Great Merchant, +1 trade route
Mathematics | Catapult, +25% chop Yield, Great Scientist
Imperialism | Imperial Barracks, Settler, Spy, City Raider II
Polyphony | Great Artist, religion 5
Bronze Weaponry | Axeman 2, Spearman 2, Swordsman 1, Horseman 2, +1
Workshop | production, Combat IV
Armour | Armourer, Armour
Literature |
Military Tactics | Tactical Barracks, Archer 2, Horse Archer 2, Ambush
6------------------------------------------
Representation |
Naval Tactics | Admiralty, Drydock
Coinage | Grocer, +1 trade on cottage type, +1 trade route
Calender | Plantation, Winery, Centre World Map
Drama | Theatre, Stadium, Adjust Culture Rate
Iron Working | Ironsmith, Workshop & Mines +1 production, Iron appears
Iron Weaponry | Axeman 3, Spearman 3, Horseman 3, Swordsman 2, Combat V
Metal Casting | +50% chop yield, City Raider III, Armour II
Astronomy | Observatory,
7------------------------------------------
Compass | Commercial Dock, Explorer, Navigation II
Crop Rotation | +1 food from farms, pastures & fishing boats
Engineering | Catapult 2
City Planning | Sewer System, Castle, improved roads, City Garrison III
Theology | Great Prophet, religion 6
Philosophy | religion 7
Forging | Forge, Archer 3, Horse Archer 3
[YOU CHOOSE WHATS IN IT SO ASK!]
This is a new mod which started a few days ago and is very popular.
This mod is for those who think the Ancient/classical age is to short.
Do you hate how your macemen are taking over by rifleman then you get infantry.
Do you want more units in the earlier ages not just swordsman/axeman.
The only release of the game on other sites is the techs and here is a list of them.
Our forum is here.
1--------------------------
Fishing | Raft, Work Sea Tiles
Hunting | Training Grounds, Scout, Spearman I, Camp, Guerrilla II
Agriculture | Granary, Farm
Mysticism | Burial Ground, Witch Doctor
Stone Working | Workshop, Road, Stone appears
Animal Husbandry | Pasture
Irrigation | +1 farm
Pottery | Granary
2--------------------------
Ship Building | Ferry, work Boat, fishing boats
Archery | Archer
The Wheel | Chariot
Forestry | Carpenter, Herbalist, Chop Forest, Cover, Woodsman II
Masonry | Obelisk, Walls, Mason, Quarry, City Garrison II, Marble appears
Mining | Mine
Stone Weaponry | Axeman, Shock
Textiles | Weaver, Silk & Dyes appear
Ritual | Temple, Festival Square, religion 1
Art | Statue
3--------------------------
Trade | Market, Fishmonger, +1 trade route
Writing | Library, Open Borders
Government | Barracks, Palace
Copper Working | Copper Smith, +25% chop yield, Workshop, Combat III, Copper appears
Sailing |
Horseback Riding | Horseman, Formation, Guerrilla III
Taxation | Tax Collector, Police Station, Wealth
Monarchy |
Polytheism | Monasteries, religion 2
Priesthood | religion 3
4--------------------------
Alphabet | Research, Trade Technologies
Elephant Riding | Elephants
Painting | Gallery
Architecture | Architect, Aqueduct, Great Engineer
Music | Culture, Conservatory, Concert Hall
Bronze Working | Bronze Smith, Jeweller, Chariot 2, Tin appears,
Monotheism | religion 4
5------------------------------------------
Advanced Sailing | Harbour, Lighthouse, Navigation I, +1 movement on water
Education | School
Stirrup | Stable, Horse Archers, Flanking II
Code of Laws | Courthouse, Jail
Currency | Great Merchant, +1 trade route
Mathematics | Catapult, +25% chop Yield, Great Scientist
Imperialism | Imperial Barracks, Settler, Spy, City Raider II
Polyphony | Great Artist, religion 5
Bronze Weaponry | Axeman 2, Spearman 2, Swordsman 1, Horseman 2, +1
Workshop | production, Combat IV
Armour | Armourer, Armour
Literature |
Military Tactics | Tactical Barracks, Archer 2, Horse Archer 2, Ambush
6------------------------------------------
Representation |
Naval Tactics | Admiralty, Drydock
Coinage | Grocer, +1 trade on cottage type, +1 trade route
Calender | Plantation, Winery, Centre World Map
Drama | Theatre, Stadium, Adjust Culture Rate
Iron Working | Ironsmith, Workshop & Mines +1 production, Iron appears
Iron Weaponry | Axeman 3, Spearman 3, Horseman 3, Swordsman 2, Combat V
Metal Casting | +50% chop yield, City Raider III, Armour II
Astronomy | Observatory,
7------------------------------------------
Compass | Commercial Dock, Explorer, Navigation II
Crop Rotation | +1 food from farms, pastures & fishing boats
Engineering | Catapult 2
City Planning | Sewer System, Castle, improved roads, City Garrison III
Theology | Great Prophet, religion 6
Philosophy | religion 7
Forging | Forge, Archer 3, Horse Archer 3
[YOU CHOOSE WHATS IN IT SO ASK!]
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