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I want a more realistic CIV

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  • I want a more realistic CIV

    Dear fellow Civ players,

    Civ IV + warlords is a great game and the Civ series have come a long way. Still, as an economist and political scientist, I think A LOT can still be improved, and we don't necessarily with difficult changes. A grasp of suggestions (please comment):

    * Loans between countries, including "syndicated" loans, debt defaults

    * government debt, financial crises, exchange rates, big company contracts

    * influencing regimes

    * "peacekeeping" war, UN armies

    * countries falling apart (happened in Civ III)

    * building units, never using them before they get outdated: this is a problem for a Civ player who likes to play realistically and not attacking all the time. The "Marathon" mode helps a bit, but not much. Ideally I think the turns should be in MONTHS, with the techonology tree remaining unchanged (in decades, years...)

    What do you think?

  • #2
    Did you check projects like Clash here which have provided some models for more detailed economy, political power, regimes and so forth?
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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