New version uploaded and available at the top of the page.
Changes:
# Lands:
#
# Added a third choice to the Coastlines option. Rougher' produces more rugged coasts than standard but smoother coasts than rugged. Like the other two choices available, the effectiveness of the option is based on the choices selected for Land Mass Seperation and Ocean.
#
# Resources:
#
# Added 'custom' choice to all resource options which allows a Python user to much more easily edit how resources are placed. The code which needs to be edited can be found under the heading CUSTOMISING RESOURCE PLACEMENT at the top of the LandMasses.py map script. Instructions can be found there explaining how to edit the resource placement.
# Custom 'Resource LandMasses' allows the user to select the resources which will be limited to one continent. By default, custom produces the same results as LandMasses.
# Custom 'Resource Tiles' allows the user to select the tiles a resource can be placed on. By default, custom produces the same results as LandMasses.
# Custom 'Strategic Quantities' allows the user to select the number of each strategic resource. By default, custom produces the same results as normal strategic resources.
# Custom 'Health Resources' and custom 'Luxury Resources' options work in the same way as custom 'Strategic Resources.
To make use of the customisable resource options you'll need a Python editor. I use the one found here:
Python
1) Download python from the above link.
2) Go to
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Public Maps
or
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Public Maps
depending on which version of CivIV you are using. LandMasses.py should be in the folder you go to.
3) Right click LandMasses.py. Select 'Edit with IDLE'.
4) The heading CUSTOMISING RESOURCE PLACEMENT (line 18) marks the beginning of the instructions for customising resource placement.
Changes:
# Lands:
#
# Added a third choice to the Coastlines option. Rougher' produces more rugged coasts than standard but smoother coasts than rugged. Like the other two choices available, the effectiveness of the option is based on the choices selected for Land Mass Seperation and Ocean.
#
# Resources:
#
# Added 'custom' choice to all resource options which allows a Python user to much more easily edit how resources are placed. The code which needs to be edited can be found under the heading CUSTOMISING RESOURCE PLACEMENT at the top of the LandMasses.py map script. Instructions can be found there explaining how to edit the resource placement.
# Custom 'Resource LandMasses' allows the user to select the resources which will be limited to one continent. By default, custom produces the same results as LandMasses.
# Custom 'Resource Tiles' allows the user to select the tiles a resource can be placed on. By default, custom produces the same results as LandMasses.
# Custom 'Strategic Quantities' allows the user to select the number of each strategic resource. By default, custom produces the same results as normal strategic resources.
# Custom 'Health Resources' and custom 'Luxury Resources' options work in the same way as custom 'Strategic Resources.
To make use of the customisable resource options you'll need a Python editor. I use the one found here:
Python
1) Download python from the above link.
2) Go to
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Public Maps
or
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Public Maps
depending on which version of CivIV you are using. LandMasses.py should be in the folder you go to.
3) Right click LandMasses.py. Select 'Edit with IDLE'.
4) The heading CUSTOMISING RESOURCE PLACEMENT (line 18) marks the beginning of the instructions for customising resource placement.
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