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workboats, improvements and techs

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  • workboats, improvements and techs

    Hi all!

    There are 3 things i would like to be changed/implemented:

    1) earth, 18 civ's map: You can't build ships (mostly the mentioned workboats) on the black sea - probably not enough connected water tiles i guess. How (and where) can i fix this?

    2) I've modded farms buildable on deserts. I would like to give the farms the ability to prodyce 1 extra food with a certain tech (that's possible already) BUT ONLY on desert terrain (choosing the terrain to apply the bonus to is NOT possible at the moment). Maybe there's a crack out there quite bored at the moment who can do the coding? (OK - i like dreaming)

    3) Future techs - should give every modern unit (units not upgradable) a strength bonus (like promotion) - i think 1% per future tech is adequate. Again a bored crack needed i guess.

    I think with a little help i can do the first one myself. But the rest - take it as an idea. If it's possible to do pls let me know.

    edit:
    1) sometimes answers come itself - placing a ressource there (like in caspian sea) will make workboats buildable - leading me to the guess that placing a "0" under prereqbonus in unitinfo.xml will make them buildable even without a placed reccource. Will try that right now. Little explanation: i removed food bonus from lighthouses and made fishing boats buildable on every water tile (+1 food, tile must be accessible by a workboat). This way even non-coastal citys can get the food bonus if another city builds the workboats for them. The AI however is not aware of this - but dont know how to change...
    Last edited by icheben; November 5, 2006, 05:34.
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