Hi everyone, this is my first mod contribution to Apolyton, and I hope you all enjoy it. So, what is this? Quite simply, I have added a number of fully supported new tags to CivicsInfos.xm. These tags are:
StateReligionYieldRateModifier
StateReligionCommerceRateModifier
BuildingExtraYields
BuildingExtraCommerces
FreeSpecialistCounts
SpecialistExtraYields
StateReligionExtraHealth
NonStateReligionExtraHealth
NonStateReligionCommerceRateModifier
Oh, and here are a couple of pics to whet your appetite
.
l



Oh and, who can forget the file itself-which you can find
HERE
There are only 2 known issues, both relating to unsupported tags. These are TradeCommerceModifiers and NonStateReligionYieldModifiers. I am trying to make these work in game, however.
Oh, and I would really, REALLY like to thank TheLopez, Impaler[WG], Kael, Gerikes and TGA from Civfanatics. When I came to this project, I had no ability at programming at all, and without their support and advice this project would never have gotten this far.
Lastly, if anyone wants to incorporate this into their existing mods, I have marked all of my modifications with // Changes Start and // Changes End.
Anyway, hope you enjoy it.
Aussie_Lurker.
StateReligionYieldRateModifier
StateReligionCommerceRateModifier
BuildingExtraYields
BuildingExtraCommerces
FreeSpecialistCounts
SpecialistExtraYields
StateReligionExtraHealth
NonStateReligionExtraHealth
NonStateReligionCommerceRateModifier
Oh, and here are a couple of pics to whet your appetite

l
Oh and, who can forget the file itself-which you can find
HERE
There are only 2 known issues, both relating to unsupported tags. These are TradeCommerceModifiers and NonStateReligionYieldModifiers. I am trying to make these work in game, however.
Oh, and I would really, REALLY like to thank TheLopez, Impaler[WG], Kael, Gerikes and TGA from Civfanatics. When I came to this project, I had no ability at programming at all, and without their support and advice this project would never have gotten this far.
Lastly, if anyone wants to incorporate this into their existing mods, I have marked all of my modifications with // Changes Start and // Changes End.
Anyway, hope you enjoy it.
Aussie_Lurker.
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