If I was previously working on a map for civ4 is it possible for me to import it into warlords to continue working on?
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To ask another question, if I wanted to edit the calander, build time for improvements/units, and tech research time, what files would I need to look at for a scenario.
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Build time for improvements is a tricky one, because it's in the units folder:
Units/CIV4BuildInfos.xml
The others should be in obvious places, probably:
Units/CIV4UnitInfos.xml for unit build times
Technologies/CIV4TechInfos.xml for the tech related changes.
edit: if by calendar you dont mean the tech but the game year, then i have no idea where to edit that<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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For the calendar it depends on how exactly you want to change it. If you just want to switch from the standard year calendar to one that's based on months or weeks or similar, just change STANDARD_CALENDAR in GlobalDefines.xml or set Calendar in the WBS file you're using. By default the options are:
- CALENDAR_DEFAULT (system used for the main game, starts in 4000 BC and the number of years per turn becomes increasingly smaller over time)
- CALENDAR_YEARS (starts at a specified year (in the WBS or GlobalDefines.xml) and increases with an interval of 1 year per turn)
- CALENDAR_TURNS (starts with 0 and increases with an interval of 1 per turn)
- CALENDAR_SEASON (every year is split in (by default) 4 seasons so it takes 4 turns to complete one year)
- CALENDAR_MONTHS (every year is split in 12 months)
- CALENDAR_WEEKS (every month is split in 4 weeks)
You can mod some of the settings (such as starting year, which months/sesaons are available, how many weeks per month, etc) in either GlobalDefines.xml (STANDARD_CALANDER, START_YEAR and WEEKS_PER_MONTH) or BasicInfos\CIV4BasicInfos.xml (CalendarInfos, SeasonInfos, MonthInfos).
If you want to change things like build and research time for individual units/techs/whatever, use what Lemmy says. If you want to adjust them globally, like defining your own game speed (a la Epic or Marathon), use GameInfo/CIV4GameSpeedInfos.xml.
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Does the calander go all the way down to daily? (weeks will probably be plenty if not). If not is it possible to add that?
And I will probably have to change buildtime individually, I would like to raise the build time of city improvements and research so that it would take (on a daily calander) maybe 3 months (roughly 90 turns) to build a bulding but still being able to build units in just a few days time.
Also, stretching out the research times so they are similar to buildings.
So I understand what Lemmy said and will adjust accordingly, my only real question here was about the calander.
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Ack, i thought you meant tile improvements when you said improvements.
Build times for buildings are in Buildings/CIV4BuildingInfos.xml<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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I appreciate the help, I'm still working on some of the other features, but I wanted to make sure what was possible before getting too far into it.
Again, thanks.
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